Editing Suns
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In my quest to improve Freelancer, I have started editing effects etc within the game.
I wish to take a look at suns, I’ve updated the sun to have incremental damage (advanced suns tutorial) however I wish to update the effects.
Do any of you know of any particular improvements such as textures to a sun or any dynamic lighting changes etc that can be applied?
Or would it be better to create the planet as a model and apply effects onto it with hardpoint fx.
I would prefer to create realistic looking suns that in effect have coronal mass ejections (amongst other things).
Looking for any information I can get regarding possible avenues of effects for my star friend here.
Thanks
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I updated the sun.txm a few weeks ago…
before editing
after editing
its not plasmafire, but better then nothing
you can download the file here:
http://sydmontague.sy.funpic.de/MOD/sun.zip -
Yes, but it looks ugly
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i dont really like the sun textures in plasma fire…. there awesome to look at if you not moving, but when you move around it looks really odd. i think thats why they are the way they are already… if you know what i mean… lol
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It is possible, but try it, you’ll see; it’s darn ugly
Oh, also, only actual stars shine through nebulae. Anything else gets obscured completely.
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I guess it depends what you’re looking for. Some people just want suns without any kind of streak or special shape, just large glowing balls (from a realistic perspective); others want nearly funk stuff that feels like it’s out of a rave.
What are you looking for?
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Something cooler looking, lemme just show you some form of example.
Well, I would like to show a suns dark spots as well as just light, the only possible way I could think is texturing, but as you said that looks ugly.
This is the closest possible image I can find that shows dark spots on a sun, although I would guess it’s not possible to get this EXACT look, just to give you an impression of what I seek.
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What you’re asking for would be very hard to do no matter what method you’d use. I guess a flat texture would give you the closest result, but it wouldn’t be animated and it looks VERY bad whenever you start moving.
ALEs would give the second best result, but they are very difficult to pull off, especially for a complex effect like this.
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FL does support animated textures…
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Yes, but in TXMs? Remember stars aren’t using MATs with material entries, they’re just TXMs with Texture nodes.
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Now that would surely be a cool sun to see and dive into