EXE offset: Bot/Bat HUD limit
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Hey folks I tried looking around but couldn’t seem to find any info on this so I figured I’d ask. I was interested in knowing whether or not the offset(s) necessary to allow nanobots/shield batteries to be viewed in excess of 999 have been found yet, and of course what they are if they have been With our capships now all mounting stupidly large sums of both I figured it’d probably look a little better than just showing 999 and having people get confused.
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I’ll second that request 999 is plain ugly when its really 2500-5000 odd… a 9999 limit would be way better.
Much needed & way overdue offset 8-) I too hope there’s a hack.
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999i in freelancer.exe, 0xDE310, 0xDE310 = test for below
999i in freelancer.exe, 0xDE317, 0xDE317 = maximum number of nanobots displayed in HUD
0x7E->0xEB in freelancer.exe, 0xDE314, 0xDE314 = ignore nanobot HUD display limit
999i in freelancer.exe, 0xDE362, 0xDE362 = test for below
999i in freelancer.exe, 0xDE369, 0xDE369 = maximum number of batteries displayed in HUD
0x7E->0xEB in freelancer.exe, 0xDE366, 0xDE366 = ignore battery HUD display limit -
8-) 8-) U DE MAN!!! 8-) 8-)