Player's files problem
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hello, i searched by myself for a few hours but no way so i ask and hope someone can help
ioncross see the players files only if it is encoded : yes ? not ? normal ? not normal ?
but the problem is that flserver save the player’s files decoded so after one dock online ioncross doesn’t seen the players files anymore -__________-
i coded the player’s files again with flcodec.exe (or make a modification and save it with damn) and it works perfectly, i see that the files are coded and ioncross can manage them
but after one dock online ioncross doesn’t …. ect ectso is it normal ? is that ioncross can see the decoded files or not and if not how make the flserver.exe doesn’t decode the players files ? or make ioncross see the decoded files ?
i precise that if i code the player’s files, they can be managed by ioncross and flserver but the players don’t see their save anymore o_O
any informations will be very appreciated
thx
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Yes, it is normal that IFSO only reads encoded player files.
It is a FLHook setting that determines whether the server should save encrypted player files or not. Look in FLHook.ini, the setting’s there.
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A command line solution using FlCodec:
for /r %j in (*.fl) do @flcodec "%j" ```That assumes you're in the Accts\Multiplayer directory and flcodec is also there or on the PATH. It keeps the .fl files and generates decoded .ini files. If you then want to replace them:
for /r %j in (*.ini) do @move /y “%j” “%~pnj.fl”