Bump Mapping
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As far as I know, detail maps are simply textures the game applies on a model in a random fashion. Good examples of such detail maps are planets (for instance, the city one).
It’s a nice discovery and I’m sure it can be put to good use, but I’m afraid it isn’t bump mapping.
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I’m not sure. I know FL has an odd way of working with lighting (if you’ve ever taken a look at what can be done with envmapbasic.mat, you’ll know what I mean). Whatever the case, I do know “detail maps” are used to give details to planet textures by using smaller textures applied over the normal ones (hence increasing overall resolution).
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Well, if you can provide a full and complete tutorial step by step, that would be awesome.
The game will appeal to more players if I can create an unofficial patch that includes some of these graphical updates along with a hell of a lot of other stuff the fantastic modders have come up with over the years!
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Well, I was mainly looking for a more in-depth tutorial than a quick guide, if you have the time to write one, or anyone else who has this technique down.
It looks to me you are adding a layer of detail based on the shadows with the grayscale element of it.
Could that work with other types of image processing, such as psuedo-hdr in photoshop?
Thanks
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Well, a real tutorial requires a larger pool of experience. I posted this only day day after I discovered this and haven’t really worked on it since, I am however willing to write a tutorial once I’ve worked more on this topic. Give me one or two weeks and I’ll see what I can do.
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No problem, I understand.
You people just keep coming out with more awesome things I can add to my unofficial patch, things such as this may create problems for lower spec machines, but this is mainly an update to show off Freelancer to the people who are buying new games with higher spec machines.
If I can improve the detail, graphics, sound etc in any way possible without changing the main experiences, I welcome it, as I welcome the possibilities and potential of this technique.
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There aren’t many ppl out there left with lower specs PCs so I wouldn’t worry too much about that. Many upgraded their pc when Crysis came out so if they can play that game they could play any version of Freelancer that will ever see the light of the day
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Izz veeeerrry naaaeeeiisss, goooood yob!
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CoT is a n00b
edit by OP
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aye, also found this line in dacom.ini thought id check there first haha
name = ^detailmap_.* = BtDetailMapMaterial
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Simply put: I doubt it.
Also, this isn’t a new technique. Just read up on texture baking; you can do exactly the same effect if not much better with good knowledge of 3d texture making.