Models giveaway
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StarTrader wrote:
Super work, Sol.What modelling package is it that you use?
3D Max m8 altough I’m thinking of installing a demo of Maya and see how that one is
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Just letting you know my main project right now is a station for which I’m gathering reference materials atm but if you have some other requests feel free to ask me here. Also let me know if anyone made a model request to me and I didn’t came up with a model, maybe I forgot about it with all the requests I got these weeks Last night I finished 2 other models made for some friends that I’m not gonna post here so my schedule just got lighter.
Cheers for all your comments and I hope by this time I helped some of you improve your mods slightly with the models you craved for.
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Any chance of doing that tube station?
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**I think I’ll give it a try tomorrow m8
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Here’s something like that m8.
The asteroid is there just for show off. You can stick the station to any model you may have already.
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Download model in 3ds and obj format:
http://www.2shared.com/file/9587681/f8495e13/Tube_Station_by_SolCommand.htmlor
http://digitalbrilliance.org/SC/
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Wow ! I like that white one a lot and it certainly doesn’t look like crap , cause I don’t like crap but i like that ship , so no crap lol . Didn’t thought this model will look that good in-game Nice job man and thx for sharing the pics !
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Hey Sol, awesome looking station! Thanks.
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Np man, glad to help.
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Yeah, I made the jump gate after I played EVE a few years ago, probably among the first 3d models I ever made. Was supposed to be used for an alien race in a mod I was working on.
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Atm I’m working on a new ship model. Most of the work is done, the only thing left to do is convert the texture to a user friendly format …. which proves to be a bitch.
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Thing is that when I export the model to obj or 3ds format the texture looks like crap and i spent more than 10 straight hours yesterday trying to figure out why but I’m nowhere close to finding out. Seems it’s gonna take me a while to get past this setback and it’s really stressing that’s for sure. But yeah I agree the ship looks good in that pic hehe
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The texture is 50% done now, meaning:
- it shows up well in .obj format
- but it’s not a single texture map, instead there’s like a dozen
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… which is why I really need you guys to tell me, on a scale of 1-to-10, how easy is to add this model with this texture in the game, 10 being extremely easy. Why am I asking this ? I have my doubts concerning the amount of work that needs to be done by you for this model to be imported in Freelancer cause of all those maps. Please let me know of any things you notice that you think they should be fixed. This texture is more of a test for me to learn how to release my future textures …… image format, resolution, number of maps, stuff like that. Also if anyone knows how to turn all these maps into a single texture map please try doing it and, if successful, share your knowledge with me cause I’ve tried almost everything I know to do this and still, the final single texture map looks like crap when applied to the model.
Here’s the model:
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Download no longer available as I’m working on a new texture, new download link will be posted in a matter of hours in a new reply
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