[General Tutorials] Opening locked jumpholes and gates
-
Opening locked jumpholes and gates
Credit to Gibbon and many thanks for allowing us to post this here.
-
For those who started server and have users with locked gates i think better to rename nicknames of holes-gates to change hashes, for example:
li01.ini:
[Object]
nickname = Li01_to_Iw03_01
ids_name = 260910
pos = -16055, 0, 85125
rotate = 0, -30, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw03
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_n_grp
difficulty_level = 3
goto = Iw03, Iw03_to_Li01_01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hardestIw03.ini:
[Object]
nickname = Iw03_to_li01_01
ids_name = 260810
pos = -7706, 0, -11055
rotate = 0, 110, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_bretonia
ids_info = 66145
behavior = NOTHING
difficulty_level = 5
goto = Li01, Li01_to_Iw03_01, gate_tunnel_bretonia
loadout = jumpgate_co_01
pilot = pilot_solar_hardest -
or do a player wipe and tell them tuff luck stinky pants lol. thats what i have been doing all a long in all of the order mods
;@#Group File
[locked_gates]
;locked_gate = 2926089285Â Â Â Â Â Â Â ;St01_to_St02_hole ;St01_to_St02_hole
;locked_gate = 2926433351Â Â Â Â Â Â Â ;St01_to_St03_hole ;St01_to_St03_hole
;locked_gate = 2460445762Â Â Â Â Â Â Â ;St02_to_St01_hole ;St02_to_St01_hole
;locked_gate = 2263303234Â Â Â Â Â Â Â ;St03_to_St01_hole ;St03_to_St01_hole
;locked_gate = 2284213505Â Â Â Â Â Â Â ;Li05_to_Li01 ;Li05_to_Li01
;locked_gate = 2293678337Â Â Â Â Â Â Â ;Li01_to_Li05 ;Li01_to_Li05
;locked_gate = 2711806985Â Â Â Â Â Â Â ;Ku06_to_Ku07_hole ;Ku06_to_Ku07_hole
;locked_gate = 3051899916Â Â Â Â Â Â Â ;Ku07_to_Ku05_hole ;Ku07_to_Ku05_hole
;locked_gate = 2640501769Â Â Â Â Â Â Â ;Ku05_to_Ku07_hole ;Ku05_to_Ku07_hole
; Mission 4 ;
;locked_gate = 2541540999Â ;Iw03_to_Li01 ;Iw03_to_Li01
;locked_gate = 2963174661Â Â Â Â Â Â Â ;Li01_to_Iw03 ;Li01_to_Iw03
;locked_gate = 2314954114 ;Iw03_to_Br04_hole
;locked_gate = 2193365380 ;Br04_to_Iw03_hole
; Mission 5 ;
;locked_gate = 2350144385Â Â Â Â Â Â Â ;Bw01_to_br03_hole ;Bw01_to_br03_hole
;locked_gate = 2384076422Â Â Â Â Â Â Â ;Br03_to_br04_hole ;Br03_to_br04_hole
;locked_gate = 2919942795Â Â Â Â Â Â Â ;Br03_to_bw01_hole ;Br03_to_bw01_hole
;locked_gate = 2747303563Â Â Â Â Â Â Â ;Br04_to_br03_hole ;Br04_to_br03_hole
; Mission 6 ;
;locked_gate = 2749302404Â Â Â Â Â Â Â ;Br04_to_br05_hole ;Br04_to_br05_hole
;locked_gate = 3080351366Â Â Â Â Â Â Â ;Br05_to_br04_hole ;Br05_to_br04_hole
; Mission 9 ;
;
; Mission 10 ;
;locked_gate = 3157307012Â Â Â Â Â Â Â ;Bw05_to_Ku06_hole ;Bw05_to_Ku06_hole
;locked_gate = 2675819466Â Â Â Â Â Â Â ;Bw05_to_rh01_hole ;Bw05_to_rh01_hole
;locked_gate = 2694587652Â Â Â Â Â Â Â ;Ku06_to_bw05_hole ;Ku06_to_bw05_hole
;locked_gate = 3015759243Â Â Â Â Â Â Â ;Rh01_to_Bw05_hole ;Rh01_to_Bw05_hole
;locked_gate = 2254122510Â Â Â Â Â Â Â ;Rh02_to_Rh04_holeb ;Rh02_to_Rh04_holeb
;locked_gate = 2578962883Â Â Â Â Â Â Â ;Rh04_to_Rh02_holeb ;Rh04_to_Rh02_holeb
; Mission 11 ;
;locked_gate = 2444625543Â Â Â Â Â Â Â ;Li01a_to_Li01b_hole ;Li01a_to_Li01b_hole
;locked_gate = 2980035276Â Â Â Â Â Â Â ;Li01b_to_Li01a_hole ;Li01b_to_Li01a_hole
;npc_locked_gate = 3080351366 ;Br05_to_br04_hole
;npc_locked_gate = 2749302404 ;Br04_to_br05_hole
;npc_locked_gate = 2384076422 ;Br03_to_br04_hole
;npc_locked_gate = 2747303563 ;Br04_to_br03_hole
;npc_locked_gate = 2350144385 ;Bw01_to_br03_hole
;npc_locked_gate = 2919942795 ;Br03_to_bw01_hole
;npc_locked_gate = 2694587652 ;Ku06_to_bw05_hole
;npc_locked_gate = 3157307012 ;Bw05_to_Ku06_hole
;npc_locked_gate = 2675819466 ;Bw05_to_rh01_hole
;npc_locked_gate = 3015759243 ;Rh01_to_Bw05_hole
;npc_locked_gate = 2578962883 ;Rh04_to_Rh02_holeb
;npc_locked_gate = 2254122510 ;Rh02_to_Rh04_holeb
;npc_locked_gate = 2293678337 ;Li01_to_Li05
;npc_locked_gate = 2284213505 ;Li05_to_Li01
;npc_locked_gate = 2444625543 ;Li01a_to_Li01b_hole
;npc_locked_gate = 2980035276 ;Li01b_to_Li01a_hole
;npc_locked_gate = 2640501769 ;Ku05_to_Ku07_hole
;npc_locked_gate = 3051899916 ;Ku07_to_Ku05_hole
;npc_locked_gate = 2711806985 ;Ku06_to_Ku07_hole
;npc_locked_gate = 3051850763 ;Ku07_to_Ku06_hole
;npc_locked_gate = 2926089285 ;St01_to_St02_hole
;npc_locked_gate = 2460445762 ;St02_to_St01_hole
;npc_locked_gate = 2926433351 ;St01_to_St03_hole
;npc_locked_gate = 2263303234 ;St03_to_St01_hole
;npc_locked_gate = 2382233355 ; ???
;npc_locked_gate = 2569281742 ; ???
;npc_locked_gate = 2963174661 ;Li01_to_Iw03
;npc_locked_gate = 2541540999 ;Iw03_to_Li01
; Easter Egg Systems - Player is allowed to go to these systems, but not NPCs
;npc_locked_gate = 2259929730 ; Hi02_to_Ew06_hole
;npc_locked_gate = 3128701573 ; Hi01_to_Ew05_hole
;npc_locked_gate = 2974773122 ; Ew01_to_Li01_hole
;npc_locked_gate = 2942653837 ; Li04_to_Bw05_hole
;npc_locked_gate = 3030328194 ; Ew04_to_Hi01_hole
;npc_locked_gate = 3163920771 ; Bw05_to_Li04_hole
;npc_locked_gate = 3128521351 ; Hi01_to_Ew04_hole
;npc_locked_gate = 2868648589 ; Li01_to_Ew01_hole -
or do a player wipe and tell them tuff luck stinky pants lol. thats what i have been doing all a long in all of the order mods
Players wipe is not a solution.
Trust me in our mod this works unstable (i have been doing all a long too) and i need that all players left in their chars and my solution works without any player wipe. -
 this is for single player this missons 13 ini. just to let people know this is open single player format
[trigger]
nickname = bse_initialize_init_St01 Â
InitState= Active Â
Cnd_True= no_params
system = St01 Â
Act_ForceLand = St01_01_Base
Cnd_BaseEnter = St01_01_Base Â
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
Â
Act_LockDock = Player, Li01_to_Li02, unlock
Act_LockDock = Player, Li02_to_Li01, unlock
Act_LockDock = Player, Li03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03, unlock
Act_LockDock = Player, Li01_to_Li04, unlock
Act_LockDock = Player, Li04_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03_hole, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li02_to_Li04_hole, unlock
Act_LockDock = Player, Li03_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li02_hole, unlock
Act_LockDock = Player, Li01_08, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Iw03_02, unlock
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
Act_LockDock = Player, Iw03_to_Li02, unlock
Act_LockDock = Player, Li02_to_Iw03, unlock
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
Act_LockDock = Player, Li04_to_Iw01, unlock
Act_LockDock = Player, Li04_to_Iw02, unlock
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
Act_LockDock = Player, Li03_to_Iw05, unlock
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
Act_LockDock = Player, Li03_to_Iw06, unlock
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
Act_LockDock = Player, Li02_to_Iw04, unlock
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
Act_LockDock = Player, Iw01_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
Act_LockDock = Player, Iw04_to_Li02, unlock
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
Act_LockDock = Player, Iw05_to_Li03, unlock
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
Act_LockDock = Player, Iw06_to_Li03, unlock
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
Act_LockDock = Player, Iw03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Iw03, unlock
Act_LockDock = Player, Br03_to_Bw01_hole, unlock Â
Act_LockDock = Player, Bw01_to_Br03_hole, unlock Â
Act_LockDock = Player, Bw01_to_Br03, unlock Â
Act_LockDock = Player, Br04_to_Br03_hole, unlock Â
Act_LockDock = Player, Br03_to_Br04_hole, unlock Â
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock Â
Act_LockDock = Player, bw01_01_dock_ring_1, unlock Â
Act_LockDock = Player, osiris, unlock
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
Act_LockDock = Player, Rh01_to_Rh04, unlock
Act_LockDock = Player, Rh04_to_Rh01, unlock
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05, unlock
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player, Rh04_01_dock_ring, unlock
Act_LockDock = Player, Rh04_01, unlock
Act_LockDock = Player, Rh04_03, unlock
Act_LockDock = Player, Rh04_02, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Li01_to_Li05, unlock Â
Act_LockDock = Player, Li05_prison_1, unlock Â
Act_LockDock = Player, Li05_to_Li01, unlock Â
Act_LockDock = Player, Li01_to_Li04_hole, unlock Â
Act_LockDock = Player, Li04_to_Li01_hole, unlock Â
Act_LockDock = Player, Li01_12, unlock Â
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock Â
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock Â
Act_LockDock = Player, St02c_core_exit, unlock
Act_LockDock = Player, St02_lair_exit, unlock
Act_LockDock = Player, St02_to_St01_hole, unlock Â
Act_LockDock = Player, St01_dock_ring_1, unlock Â
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock Â
Act_LockDock = Player, Ku01, unlock Â
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock Â
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock Â
Act_LockDock = Player,St01_to_St03_hole, unlock Â
Act_LockDock = Player,St02_to_St01_hole, unlock Â
Act_LockDock = Player,St03_to_St01_hole, unlock Â
Act_LockDock = Player,Li05_to_Li01, unlock Â
Act_LockDock = Player,Li01_to_Li05, unlock Â
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock Â
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock Â
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock Â
Act_LockDock = Player,Iw03_to_Li01, unlock Â
Act_LockDock = Player,Li01_to_Iw03, unlock Â
Act_LockDock = Player,Iw03_to_Br04_hole, unlock Â
Act_LockDock = Player,Br04_to_Iw03_hole, unlock Â
Act_LockDock = Player,Bw01_to_br03_hole, unlock Â
Act_LockDock = Player,Br03_to_br04_hole, unlock Â
Act_LockDock = Player,Br03_to_bw01_hole, unlock Â
Act_LockDock = Player,Br04_to_br03_hole, unlock Â
Act_LockDock = Player,Br04_to_br05_hole, unlock Â
Act_LockDock = Player,Br05_to_br04_hole, unlock Â
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock Â
Act_LockDock = Player,Bw05_to_rh01_hole, unlock Â
Act_LockDock = Player,Ku06_to_bw05_hole, unlock Â
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock Â
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock Â
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock Â
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock Â
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock Â
Act_LockDock = Player,Br05_to_br04_hole, unlock Â
Act_LockDock = Player,Br04_to_br05_hole, unlock Â
Act_LockDock = Player,Br03_to_br04_hole, unlock Â
Act_LockDock = Player,Br04_to_br03_hole, unlock Â
Act_LockDock = Player,Bw01_to_br03_hole, unlock Â
Act_LockDock = Player,Br03_to_bw01_hole, unlock Â
Act_LockDock = Player,Ku06_to_bw05_hole, unlock Â
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock Â
Act_LockDock = Player,Bw05_to_rh01_hole, unlock Â
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock Â
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock Â
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock Â
Act_LockDock = Player,Li01_to_Li05, unlock Â
Act_LockDock = Player,Li05_to_Li01, unlock Â
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock Â
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock Â
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock Â
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock Â
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock Â
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock Â
Act_LockDock = Player,St01_to_St02_hole, unlock Â
Act_LockDock = Player,St02_to_St01_hole, unlock Â
Act_LockDock = Player,St01_to_St03_hole, unlock Â
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock Â
Act_LockDock = Player,Iw03_to_Li01, unlock Â
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock Â
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock Â
Act_LockDock = Player,Ew01_to_Li01_hole, unlock Â
Act_LockDock = Player,Li04_to_Bw05_hole, unlock Â
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock Â
Act_LockDock = Player,Bw05_to_Li04_hole, unlock Â
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock Â
Act_LockDock = Player,Li01_to_Ew01_hole, unlock Â
Â
Act_SetRep = Player, li_n_grp, 0
Act_SetRep = Player, li_lsf_grp, 0
Act_SetRep = Player, li_p_grp, 0
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0
Act_SetRep = Player, ku_n_grp, 0
Act_SetRep = Player, ku_p_grp, 0
Act_SetRep = Player, rh_n_grp, 0
Act_SetRep = Player, rh_p_grp, 0
Act_SetRep = Player, co_alg_grp, 0
Act_SetRep = Player, co_be_grp, 0
Act_SetRep = Player, br_m_grp, 0
Act_SetRep = Player, co_nws_grp, 0
Act_SetRep = Player, co_hsp_grp, 0
Act_SetRep = Player, co_ic_grp, 0
Act_SetRep = Player, co_khc_grp, 0
Act_SetRep = Player, co_kt_grp, 0
Act_SetRep = Player, rh_m_grp, 0
Act_SetRep = Player, co_me_grp, 0
Act_SetRep = Player, co_ni_grp, 0 Â
Act_SetRep = Player, co_os_grp, 0
Act_SetRep = Player, co_rs_grp, 0
Act_SetRep = Player, co_shi_grp, 0
Act_SetRep = Player, co_ss_grp, 0
Act_SetRep = Player, co_ti_grp, 0
Act_SetRep = Player, co_vr_grp, 0
Act_SetRep = Player, fc_bd_grp, 0 Â
Act_SetRep = Player, fc_b_grp, -0.650000
Act_SetRep = Player, fc_c_grp, -0.650000
Act_SetRep = Player, fc_fa_grp, -0.650000
Act_SetRep = Player, fc_g_grp, -0.650000
Act_SetRep = Player, fc_gc_grp, 0
Act_SetRep = Player, fc_h_grp, -0.650000
Act_SetRep = Player, fc_j_grp, -0.650000
Act_SetRep = Player, fc_lh_grp, -0.650000
Act_SetRep = Player, fc_lr_grp, -0.650000
Act_SetRep = Player, fc_lwb_grp, -0.650000
Act_SetRep = Player, fc_m_grp, -0.650000
Act_SetRep = Player, fc_ou_grp, -0.650000
Act_SetRep = Player, fc_rh_grp, -0.650000
Act_SetRep = Player, fc_u_grp, -0.650000
Act_SetRep = Player, fc_x_grp, -0.650000
Act_SetRep = Player, fc_or_grp, 0.91
Act_setRep = Player, fc_n_grp, -0.650000
Act_SetRep = Player, gd_gm_grp, 0
Act_SetRep = Player, gd_im_grp, 0
Act_SetRep = Player, gd_z_grp, 0
Act_SetRep = Player, gd_bh_grp, 0Act_GCSClamp = false
Â
Act_AdjAcct= 100000 ÂAct_ChangeState = SUCCEED
Â
this
-
Or just use the HHC FLCharAdmin it allows mass edits of your playerfiles and if i remember right it can also unlock some or all gates depends on what u specify in the ini.
-
FL Player Cleaner will do the same thing, there hasn’t been any need for player wipes for over 2 years…
-
@Lancer:
FL Player Cleaner will do the same thing, there hasn’t been any need for player wipes for over 2 years…
This program may corrupt encrypted char files:
string [player] changes to layer] after removing locked_gate strings. -
1.```
$line)
{
if(strpos($line, ‘locked_gate’)===0)
unset($ex[$num]); // deleting lines beginning with ‘locked_gate’ from array
}
$FLChar = implode(“\n”, $ex);
save_flchar($charpath.$path, $FLChar);
}
?>:P it takes about 10 minutes to write such progs, so php is very useful here :)