'88 Flak's FLHook
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**Thats what I needed to know, I was already using that dll in the 1.6.0 plugin version.
Appreciate it!**
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**Still having a bit of trouble, any chance you could post a working dacom.ini and a dacomsrv.ini [Libraries] sections?
Sorry to be so much trouble ;)**
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i’ve had the same problem with this version of FLHook since v1.6.1 (i think, might have been 1.6.2, worked fine before), no matter how many times i messed with the files. I can swap over to the plugin version works no problem
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Sure.
dacom.ini:
[Libraries] ;;;dosfile.dll ReadFile.dll ;optimized read-only version of dosfile.dll x86math.dll EngBase.dll system.dll RP8.dll SoundStreamer.dll SoundManager.dll Deformable2.dll Thorn.dll Shading.dll RendComp.dll alchemy.dll ximage.dll .\flmaterials.dll ;;;ClientHookTest.dll ;88 Flak Client Hook Test cloak.dll ;Cloaking MultiIntro.dll ;Multiple Intros DelayDisplay.dll ;Cooldown Display MultiCruise.dll ;Multiple Cruise Speeds 8waystrafe.dll ;Adoxa's 8-Way Strafe ;;;SwitchSys.dll ;Instant System Switch (for Mobile Docking) ;libcurl.dll ;GLS Workaround ;gls_workaround.dll ;GLS Workaround
dacomsrv.ini:
[Libraries] readfile.dll engbase.dll x86math.dll rendcomp.dll system.dll Thorn.dll DebugLib.dll rp8.dll shading.dll FLHook.dll ;FLHook (required by 88 Flak) MultiCruise.dll ;Multiple Cruise Speeds (required by 88 Flak)
Both are taken from 88 Flak - feel free to download the entire mod if you need an example of a working config.
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Thanks alot, I will try that. I believe that is one of the ways I already had tried it though. If it doesn’t work I will see about recompiling the source files since I really want to play with player ship docking. I have quite a few cap ships in my mod that I want to add that feature for
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M0tah wrote:
Ooops, I forgot to change the socket connection password read file - it was trying to find them in the main config file instead of the general one. The latest 1.6.7 dev build fixes it.Also, I would not recommend using 1.6.6, since it has a nasty bug that can cause the server to randomly crash. Said bug should be fixed in the above dev build, however.
Thx M0tah! It works
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Strange thing in 1.6.7:
rehash ```works like``` restartserver
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That is odd. I just tested it and both commands seem to do what they’re supposed to. Could you try it with 1.6.7 dev build 19? Thanks.
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Yep! Problem fixed, thx
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Yes
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Is it normal for cloak? (Vertical and horisontal effect)
http://www.youtube.com/watch?v=IGgZZC5ycgE -
Thanks!
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; MarketData: Server-side only market data INI ([Data]->markets in freelancer.ini).
Is this only Flak Mod feature?
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@M0tah
fount a total weired bug by the way it easy to repraduce
wee are going to do a player wipe soon
when you have no players say like a new server
crate a account you get kicked by flservers anticheat
but get this if you use a old char and add it to the dir
and log on with that the server will crash
but after that you never get the bug againso there must be something up with the anticheat
patch in flhookenyways test it and let me know the fix
well i have the fix lol but its not covensionalstill i would like to know why
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I did Сaps dockable on my Faw mod by FLHook 1.6.7 test 19 and later from RC131 and svn
but
when player1 undocks from other player2 Cap, player1 is invulnerable.
Someone know how to fix this problem?
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=Alex= wrote:
You sure that isn’t the undock protection?Yes.
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Now strange problem, when player kills any base, his affilation and all reputation changes to 0
Edit: self-fixed as usually.