Making non lootable solars lootable
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I understand how to make the solararch work with the [object]s in the system files with cargo storage depots.
What I’m curious to know is how to make solars that are not traditionally lootable lootable.
For example, in the debris field southwest of Manhattan there are 4 space_tankl4 guarded by six weapons platforms. They carry no loot and have a ridiculously high hit_point level.
I was wondering if anyone had ever made those lootable like the depots in the system near the tradelane to Detroit.
Would it be as simple as changing the setting in their solararch from SATELLITE to DESTROYABLE_DEPOT and then creating a new loadout for them in the SOLAR\loadouts.ini file?
Finally, how would this work with the unmodded player? Would it allow them to loot the depots, would it work only for players running the optional mod, or would it cause problems for both/either?
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I would think it would be as easy as adding a drop loot fuse (like the wrecks have) to the solararch.ini file. Of course, you’ll have to add a loadout to the object as well.
I don’t know if changing these will cause problems with clients not running the optional mod. I wouldn’t think so, but it would depend on if you made a completely new fuse/loadout, or if you just used or modified an existing one.