Models giveaway
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I plan to make this ship look exactly as I imagine a faction named “Guerrilla” …… basically sort of Junkers, but with a cooler name Tomorrow I may start texturing it if I finish the details, however I imagine it will have like 70k polys so it’s not your average ship.
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I believe this is the final version of “Morena”. Now comes the texturing …… dear lord
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I will probably be doing 2 or more textures for this one Yet it’s the hardest ship to texture that I’ve done …. lots of map stretching that I need to solve.
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And here it is ladies and gentlemen !
Some more textures or model variations will follow in the future if I get enough requests.
>> Click here for a bigger preview <<
Download model:
Server 1 ///// Server 2
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:pint: :pint: :pint:
Looks very pirate-ish in the last pic :x
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hmm 75,004… this sucks to be the one to say this… but that’s a wee too big for the humble ms3d, i just tried …
game might choke a bit too… but there are ways around that…
now… where’s that tut on multipart models?.. hmmm… time to learn a new skill it seems lol -
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2018&forum=26
If you have any troubles, let me know.
@Sol: beautiful model!
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… nahhh The model stays as it is from my point of view but if you guys feel the need to make changes to fit better in your mod go ahead. You could probably take out a sigficant number of polys if you remove some of details.
On this particular model I wanted to do many details using polys and not texture cause I wanna do a small personal video in the near future and I need the ship to look somewhat realistic. -
I can break her up in blender… going to have to make my own texture though… (no probs lol) … just needed that thread on multipart .cmps, Thanks Sushi
I may also try some poly reduction… but that’s a last resort… its time i learn’s more about complex .cmp types anyways.
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As XP mentioned, there can be used other software to “prepare” the model. Thing is that if I were to start reducing the poly count on this model, aka removing lots of stuff, would take me more time than creating a new model from my to-do list Anyway since there are some many models being used in mods that are way over 100k polys means this can be done … not easy but it’s doable, if you wanna have a cool pirate/junker ship in your game
All in all the fact that I got such a good response from the community about this model (even though it requires some work to get ingame) makes me feel all fuzzy inside :pint: Cheers -
Sorry m8, next time indeed
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Quick question: does freelancer support textures with alpha ?