Dev's Limit Breaking 101 Techniques
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Syd wrote:
Alt Gr+2 on a german keyboardAnd mouse.ini doesnt work, it just modify your curser. (those who are written in the curser.txm)
Not work? try this:
[Cursor] nickname = cross anim = cross, 1, 0 hotspot = 32, 32 blend = 4 spin = 0 scale = 0.400000 color = 255, 128, 0, 255 ;color = 135, 195, 224, 255
color = R, G, B, Opacity
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Cross is for the circle, not the actual crosshair. Iāve updated my Tiny Hexer script to include it.
@viper: No luck with this one, so youāre stuck with editing the ini files. But really, why not just ādel freelancer.exeā and be done with it?
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Deleting this would be very difficult using client hooking since itās loaded dynamically through the INIsā¦
Why exactly would you want to delete that button anyways?
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It can be removed, but not by a simple edit. Since it seems you sort-of know what youāre doing, hereās the process. Bear in mind, removing the equipment dealer also removes the ability to repair. Iāll have to try harder if you still want thatā¦
Hook the function at 0x43f8e0 (called from 0x43f609) in Freelancer.exe. Test [esp+0x10] for āEquipmentā; if equal return 0.
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Syd wrote:
1.75f in freelancer.exe, 0x1c94fch, 0x1c94fch = multiplier of mouse speed
0.25f in freelancer.exe, 0x1c94f8h, 0x1c94f8h = grid size for mouse (multiplier?)1.25e-003 in freelancer.exe, 0x1c9689, 0x1c9689 = multiplier of grid size
It works better then the hacks above
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Looking for an offset for being able to buy/sell cloaksā¦.
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200f in content.dll, v1.1 0x118578 = some kind of multiplier that raises patrol_path spawn distances. Raising it enables patrols spawn further than 3000 away from the player
Set patrol_path spawn distances(C48D7 and C4974 in content.dll v.1.1, 2500f default) to say 9800f, and this offset to 715 and youāll get 10k patrol spawning.
1 = 13,986013986013986013986013986014 meters of patrol spawn distance(715 for 10k).
This constant sets the maximum spawn distance, patrol_path spawn offsets - distances below which spawn is rejected.
This offset should indicate higher distance then spawn offsets, otherwise = no spawning. -
Since I thought increasing the vignette size might not really be an entirely practical solution, ended up having another look. Whilst I still didnāt find where the 24000 (actually 80) comes from, I did track down a multiplier.
300f in content.dll, 0x116608, 0x117608 = multiplier for zone distance - increase to allow randommissions further from base ~adoxa ```Didn't test it, so I don't know if it has an effect on anything else.