Add ships to npc encounters
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Ahhh, that´s perfect help!!!
Thank you all very much!
On this Days I find no time to check it out, but I´ll try it soon.
And I have a feeling like understanding this code above.You like my Starsphere?
I only change the color from an existing one with Photoshop.
If you like, you can use it. Feel free. Only change colors. There is no need to thanks.
It is zip, to post it here.
In context, it looks so:[Background]
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
complex_stars = solar\starsphere\starsphere_br06_stars.cmp
nebulae = solar\starsphere\starsphere_th02.cmp < the new oneAn other one is to big to upload it here. I try to use original Hubble pictures in that other starsphere. But the realize is not soo perfect. It is very difficult to resize a nice picture to 256 colors. In the future, I will work it out.
I also already beginning with a totorial to import real pictures in starsphere.cmp with photoshop or gimp.
But the biggest problem is, to resize a nice pictures to the 256 colors using in freelancer.
Or do you hear of a way to use true color in freelancer??
In this case, I have all the importend infos to build realistic backgrounds.
Example:
If you texture an object, you have small .tng ups, it must called TGA! shown up, if the object is far away. You have to use less contrast for a realistic optic. So you need very less contrast and less sharpness for starspheres! otherways it looks like a wall very close up to your cockpit….Solaris Lem
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Huh? You don’t have to use 256 colors in FL…
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This is a hubble picture import in one starsphere.cmp.
it is a supernova i guess in crab-nebula. -
FriendlyFire,
In starsphere cmp we find tng ups, it must called TGA! pictures in indiziert modus… mmh i dont know indiziert in english…
if i save tng ups, it must called TGA! in true color, it will not show up in game.
and indiziert is a modus only use 256 colorsah, wiki helped…
indizierte Farben = Indexed color -
Save it as RGB Color TGA with I believe 24bpp or try DDS DXT1 (don’t remember if it works here).
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mmh, it is a long time ago, i work with the starsphere.cmp.
I also mod my winXP and now, I mixed up the problems….
I don´t remember exact.
I only know, that it was an horror to find the right way to save the tng ups, it must called TGA! files. compressed with RLE codec?
something like this.
possible, it is easy to save textures in .mat files.
i don´t know. I can´t work with milkshape 3d or .mat files.if my system is already with missions and nomad-shadow-ships, I will have a new look on the sphere-problem.
And if you are right with it, and we can save the tng ups, it must called TGA! in true color, I will create lot of hubble pictures imported starspheres.
I don´t know about using this pictures on public servers cause the copyrights, but the pictures need to (how to say) changed, work on it, so they are at least not the same.
however, I´ll give my starsphere work to all who want it.Solaris Lem
PS.: And when it works, I don´t forget you, Bras.
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What program are you using to make the images? 99% use Photoshop as that’s what works the best and easiest way.
I expect UTF Editor works properly and all that? Why do you keep speaking of “TNG” files, that format doesn’t even exist? And RLE encoding?…
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i´m not sure understanding your question.
But I try.
yes, photoshop using- PS 3
I open cmp-files with UTF-editor and export in section texture libary the MIP0 as tgaOHHH sorry !! of cause TGA NOT TNG
sorryok there the mistake.
yes, ok , export the MIP0 data as TGA and work now with Photoshop.
most model in fl don´t have own texture in it. I guess ships for example have the texture in .mat files. but i can´t open this files and so, don´t know it realy.
In starsphere.cmp we can find texture data in TGA Format.
And on this time, I only know to save this files in following way:
change photoshop modus from RGB to Indexed color (256 selektiv) and save now as tga.
(I controled it, no compressed with RLE or else)
All my trying to save in true color failed in game.so, the file I adding, is my beginning (beta) german tut (word dok.)
but with some pictures. perhaps it show you some interesting details.RLE… this was an other problem by modding winXP. this small animations if files copy or some else.
I try to change them with own creates animations. In the beginning, I guess that animations are gif. But these are avi files with RLE compressed or closed to that. My own animations never work at least. I given it up… -
Wolfie wrote:
So did anything here help? Looks pretty good already.oh my goodness… you mean the code looks good, and with my modesty I thought you react to the picture I post…
and so I start talk about the Starspheres…
oh, there is no way out…
you have to think, I am fishing for compliments…
no, please, oh, there is no way out…
:oops:Small Town Lem