Starport Forge Project Requests
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Since our new Forge software sadly does not support the feature of approving new projects, this is a topic for anybody to request a new project to be added to the Forge.
Please give a short description of what the project is about (mod?tool?).
Also, please give a project name (a long name and a short nickname).Before requesting a new project, be sure to register a new account at the Forge site:
http://forge.the-starport.netAlso post your account name here!
A new project will then be created on the Forge site and you will be made “manager”.
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Project type : Tool
Project name : Freelancer Updater
Project nickname : FLUPDescription :
This tool is a small updater application for Freelancer written in Visual Basic. It will help people who running big mod’s, easy to create update packages, and make sure that the players running latest version of your mod.Forge acc name :
Grimmjow -
Project type : Tool
Project name : DSUpdate
Project nickname : DSUpdateDescription :
A DLL based auto-updater that is started automatically when Freelancer is started. It downloads zip based update packages from web servers making it easy to support mirrored servers.Forge acc name :
Cannon -
Project type : Tool
Project name : UTFEditor
Project nickname : UTFEditorDescription :
An updated/reimplemented version of the UTF editor that is similar to the UTF Editor released by Colin Sanby and Mario Brito.Forge acc name :
Cannon–-
Project type : Tool
Project name : DS Account Manager
Project nickname : DSAMDescription :
A player account manager built to replace IonCross. Supports editing individual player information, searching and statistics generation. Works best with FLHook Plugin.
Forge acc name :
CannonProject type : Tool
Project name : DS Process Manager
Project nickname : DSPMDescription :
A server process manager to restart/start FLServer when it crashes. It program also includes chat logging, IP logging and an online player list. Works best with FLHook Plugin.Forge acc name :
Cannon -
We would like to have a project with SVN Hosting for FLSES
Project Type: Tool? Script?
Project Name: FLSES
Project nickame: FLSESDescription:
FLSES is a new/rebuilt webinterface for mannaging and playing on Freelancer Servers.
It provides an interface for Users and Admins.
Users will be able to manage their money, ships and everything you like them to, Admins will also be able to Ban, Edit or Kick Players.Forge acc: tai
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I’m having some trouble accessing my newly-created account. After activating it, I wasn’t able to login (it just said “Invalid user or password” ). I then used the “Lost password” function. After re-entering my password it said “Lastname is invalid”. It seems to have choked on the ↑ character I entered for my last name, and I can’t actually login to fix it. Username is M0tah.
As for new project requests, here’s the list (all of the ones from the old Forge):
Project name : DelayDisplay
Project nickname : DelayDisplay
Description : Adds cooldown timer display in the weapons HUD - weapons with a 1 second or higher refire delay will have the time remaining printed next to the ammunition (or in its place if the weapon does not use ammunition).Project name : MultiIntro
Project nickname : MultiIntro
Description : Allows more than three intro screens to be displayed. It will also pick one at random when returning to the intro screen instead of sticking to the one chosen at startup.Project name : MultiCruise
Project nickname : MultiCruise
Description : Allows engines to have cruise speeds that are different than the CRUISING_SPEED constant via a cruise_speed entry in [Engine] blocks.I’d also appreciate being added to the FLHook Plugin project so I can re-add my plugins.
Thanks.
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All done
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I’ve managed to make a bunch of my projects subprojects of another project, e.g. DSAccountManager is a subproject of the UTFEditor.
I don’t want this and can’t figure out how to reverse it. Could a friendly admin please hit the server until they stop being subprojects…many thanks
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Thanks for fixing that.
I’ve just checked the “http://forge.the-starport.net/projects/dsam/settings” and it allows me to set the subproject but not remove it as there’s no “no subproject option”.
I expect if I click save settings - even though I haven’t intentionally made this a subproject - I’ll cause the it to become a subproject again.
I can’t see how to avoid this. Am I missing something or is this a setup/permissions/something problem?
Does this make sense?
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And what middle size (in MB) is for mods?
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Average size of a typical mod?
Can be anything - ours is about 64MB.
The ship .mat files make it very big if they contain textures in .tga format, each texture may be over 2MB. Converting the textures to .dds format in the .mat files reduces them by a lot, but can cause problems sometimes. And many modders are making hi-res textures too so this adds to the file size.