What is the best foundation (ini-wise, mainly) for a Mod?
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While I’m getting in to it all again, I am wondering what can be considered the best foundation to build a mod on.
What I used to do, and still incline to do, is:
- fresh-install FL
- apply Louva-Deus’s Quick Fix, incorporating SDK 1.3
- apply Louva-Deus’s SDK v1.5b on top of that (although it never seems to be developed beyond the beta version, it supposedly has had fixed errors that were not fixed in 1.3)
But there is also Buck Danny’s Unofficial Fl SP Patch, and Jason’s Freelancer Patch, that builds on Louva Deus’s and Buck Danny’s work.
I’d like to give Jason’s patch a try, but I’m not sure about the new features (note from the author: additional controls, including rolling and vertical strafing (warning: may be considered cheating on some servers); actual Stats displays for Powerplants, Engines, Scanners, Tractor Beams and Armor; widescreen support)…
So, what do you people use?
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That depends on the mod you’re trying to make. With a total conversion it doesn’t matter as you’re statrting with a clean slate so things like Jasons patch are a given from my point of view as it adds widescreen support which i think is important these days plus a few other goodies. If you like what’s in that patch then i recommend its use.
With a vanilla based mod, things are different, certainly a clean install of FL first. I tend to go quickfix by Louva and stop there. Buck Danny’s version has a lot of extra fixes which are worthy of consideration as vanilla fixes, plus Jason’s patch offers even more fixes as there’s a modified Buck Danny version included if i remember right.
If you want to go multiplayer, it’s a crime not to add w0dk4s global server workaround as using this means you have a global server list immediately like in the old days. The 1.5 “SDK” doesn’t do it for me personally as i find it the worst of the ini “SDK’s’” and causes more problems than it solves. Just my thoughts.
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Thanks for the answer Gibbon. Yeah I might give Jason’s patch a try. I’ve seen a couple of very cool things he made the last days, the greatest of which is his Territroy patch which really makes the Navmap like it should have been, so I’m looking forward to his patch.
What I want with my mod, is mainly expanding the existing systems, and create a bunch more. That is what I like. After that, I’d like to do some sort of rebalance, making all the House systems equally difficult (so the player could start in any of the capitals), but that will be a lot of work and I dunno if I will find the time.
Gibbon wrote:
If you want to go multiplayer, it’s a crime not to add w0dk4s global server workaround as using this means you have a global server list immediately like in the old daysHmm… Care to expand a bit on that (or point me to some info)? Right now I couldn’t claim my mod would be interesting enough for a real multiplayer (it’ll be based on some OpenSP variation) but if it’s not too much work, It can’t hurt to build this global server workaround in it from starters.
Gibbon wrote:
The 1.5 “SDK” doesn’t do it for me personally as i find it the worst of the ini “SDK’s’” and causes more problems than it solves. Just my thoughts.Indeed I was under the impression that it wasn’t too popular, as Louva Deus seems not too enthusiastic about it, and never finished it (beyond beta I mean).
Nevertheless I seem to be attracted to the less popular tools: I prefer FLMM 1.4 over the older version, although it’s considerd unstable. The reason: it facilitates to have more than IDS_INFO generations on one line, making it possible to create a base without having to manually edit a dll file, copy the ids_info numbers etc. (I’m talking about the Data\Interface\InfoCardMap.ini entries here, necessary for a proper display of info for a given base). The previous FLMM couldn’t do that.
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My patch combines SDK1.3b and Unofficial 1.4, with selected changes from SDK1.5b15 (plus many other changes, of course). The only difference between SDK 1.3b and QuickFix 1.0c is the station battleship engines - SDK removed them, which apparently crashes vanilla servers, so QuickFix put them back. Since I focused on removing warnings from FLSpew, I went with the SDK. I’ve also included Crazy’s list server, so the workaround is not required.
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My experience with Crazys listserver is its a bit hit and miss, as in sometimes its up, sometimes not, why i prefer w0dk4s version but point here is it’s all about choices. The global workaround is in the download section here on TSP or available here: http://www.flserver.de/
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adoxa wrote:
My patch combines SDK1.3b and Unofficial 1.4, with selected changes from SDK1.5b15 (plus many other changes, of course). The only difference between SDK 1.3b and QuickFix 1.0c is the station battleship engines - SDK removed them, which apparently crashes vanilla servers, so QuickFix put them back. Since I focused on removing warnings from FLSpew, I went with the SDK. I’ve also included Crazy’s list server, so the workaround is not required.Do you have a detailed list of its features somewhere? The info on your site is rather concise.
And: what happens if I run the .exe? Does it automatically overwrite the game folder?
What I want is, a bunch of cleanest-and-errorlessest ini files, especially of the starsystems, as I’m planning to organize the date in these files (e.g. docking rings and docking fixtures right after their planet, the death and population zone for that planet right after etc.)
So far I’ve only done Cortez (can’t show an example as its not -yet- on this comp; have done more in the past but never saved those before altering them which is kinda silly of me :roll:). Do you know if & what your patch fixes/changes in Iw04.ini?
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Btw, I remember an ultratrivial cosmetics-only error in the Texas system (Li04.ini): the tradelane_space_name for the Bering Jumpgate uses the string for “Texas -> Bering” rather than the one for “Bering Jumpgate”, which deviates from the common usage in the rest of Sirius and gives the tradelane rings names like “Texas -> Bering->Planet Houston”.
Does any of the patches cover this one? :pint:
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Moonhead wrote:
I’m planning to organize the date in these files […] So far I’ve only done Cortez
Got it on this laptop now:
[SystemInfo] name = Iw04 space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = tradelane_trade_armored filename = missions\encounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\encounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\encounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\encounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\encounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\encounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\encounters\tradep_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\encounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_trade_freighter_smuggler filename = missions\encounters\area_trade_freighter_smuggler.ini [EncounterParameters] nickname = tradep_trade_freighter_smuggler filename = missions\encounters\tradep_trade_freighter_smuggler.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_iw_space danger = music_iw_danger battle = music_iw_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Iw04_Corcovado_ice_crystal_field.ini zone = Zone_Iw04_Corcovado_field [Asteroids] file = solar\asteroids\Iw04_Roatan_ice_crystal_field.ini zone = Zone_Iw04_Roatan_ice_crystals [Asteroids] file = solar\asteroids\Iw04_Paloma_ice_crystal_field.ini zone = Zone_Iw04_Paloma_ice_crystals [Nebula] file = solar\nebula\Iw04_Paloma_cloud.ini zone = Zone_Iw04_Paloma_cloud [Nebula] file = solar\nebula\Iw04_Roatan_cloud.ini zone = Zone_Iw04_Roatan_cloud [Ambient] color = 65, 65, 85 [Background] basic_stars = solar\starsphere\starsphere_stars_noband.cmp complex_stars = solar\starsphere\starsphere_iw04_stars.cmp nebulae = solar\starsphere\starsphere_iw04.cmp ; ;||||||||||||||||||||||||||||||||| \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;|||||||[ SPACE ]|||||||||||||||| \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;||||||||||||||||||||||||||||||||||| \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ; ;|||||||||||||||||||||||||||||||||||| LIGHTS \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ; ;||||||||>>>>============================{ SUN } ; [LightSource] nickname = Iw04_system_light pos = -31, 0, -48 color = 160, 170, 220 range = 40000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Iw04_Sun ids_name = 261034 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = Bw06_sun3 atmosphere_range = 8000 ids_info = 66151 [zone] nickname = Zone_Iw04_sun_death pos = -41, 0, 43 shape = SPHERE size = 7000 damage = 10000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false ; ;|||||||||||||||||||||||||||||||||||| LIGHTS ////////////////////////////// ; ; ;|||||||||||||||||||||||||||||||||||| LARGE ZONES & ASTEROIDS \\\\\\\\\\\\ ; [zone] nickname = zone_iw04_pop_ambient_west pos = -22928, 0, 3060 rotate = 0, -40, 0 shape = ELLIPSOID size = 30000, 8000, 40000 comment = Ambient West sort = 17 toughness = 6 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_lh_grp, 10 faction_weight = fc_lr_grp, 10 faction_weight = gd_bh_grp, 5 encounter = area_scout, 6, 0.530000 faction = fc_lh_grp, 0.500000 faction = fc_lr_grp, 0.500000 encounter = area_bh_scout, 6, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_iw04_pop_ambient_east pos = 24876, 0, -3060 rotate = 0, 35, 0 shape = ELLIPSOID size = 30000, 10000, 40000 comment = Ambient East sort = 15 toughness = 6 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_lr_grp, 10 faction_weight = gd_bh_grp, 3 encounter = area_scout, 6, 0.510000 faction = fc_lr_grp, 1.000000 encounter = area_bh_scout, 6, 0.230000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_iw04_pop_ambient_south pos = 3597, 0, 40856 rotate = 0, -90, 0 shape = ELLIPSOID size = 25000, 10000, 35500 comment = Ambient South sort = 16 toughness = 6 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_lh_grp, 10 faction_weight = fc_lr_grp, 15 faction_weight = fc_ou_grp, 10 encounter = area_scout, 6, 0.670000 faction = fc_lh_grp, 0.290000 faction = fc_lr_grp, 0.430000 faction = fc_ou_grp, 0.290000 [Object] nickname = Iw04_ast_icecrystal_largeB_1 pos = 31873, 0, 12761 rotate = -70, 40, 0 archetype = ast_icecrystal_largeB [Object] nickname = Iw04_ast_icecrystal_largeA_1 pos = 22429, -400, 9196 rotate = -70, 40, 0 archetype = ast_icecrystal_largeA [Object] nickname = Iw04_ast_icecrystal_largeA_2 pos = 22255, 350, 9148 rotate = 110, 40, 0 archetype = ast_icecrystal_largeA [Object] nickname = Iw04_ast_icecrystal_largeB_2 pos = 30475, 0, 3407 rotate = 130, -20, 90 archetype = ast_icecrystal_largeB [Object] nickname = Iw04_ast_ice_largeA_1 pos = -19812, 0, 2224 rotate = 50, 0, 0 archetype = ast_ice_largeA [Object] nickname = Iw04_ast_ice_largeB_1 pos = -29129, -200, 3749 rotate = -90, 90, 0 archetype = ast_ice_largeB [Object] nickname = Iw04_ast_ice_largeB_2 pos = -17883, 400, 1208 archetype = ast_ice_largeB [zone] nickname = ZONE_Iw04_Large_asteroid_1 pos = -29139, -200, 3803 shape = SPHERE size = 500 property_flags = 131072 sort = 99.500000 [zone] nickname = ZONE_Iw04_Large_asteroid_2 pos = -19812, 0, 2153 shape = SPHERE size = 500 property_flags = 131072 sort = 99.500000 [zone] nickname = ZONE_Iw04_Large_asteroid_3 pos = -17854, 400, 1208 shape = SPHERE size = 500 property_flags = 131072 sort = 99.500000 [Object] nickname = Iw04_suprise_ge_armored_1 ids_name = 261741 pos = -27337, -2000, 9704 rotate = 10, 0, 20 archetype = suprise_ge_armored visit = 16 ids_info = 66444 loadout = SECRET_armored_iw04 [zone] nickname = Zone_Iw04_surprise_interference pos = -27337, -2000, 9708 shape = SPHERE size = 1000 visit = 128 interference = 0.500000 sort = 99.500000 ; ;||||||||>>>>============================{ Roatan Cloud } ; [zone] nickname = Zone_Iw04_Roatan_cloud ids_name = 261292 pos = -34691, 0, -1910 shape = ELLIPSOID size = 20000, 15000, 30000 property_flags = 32768 property_fog_color = 90.000000, 100.000000, 160.000000 ids_info = 65935 visit = 1 sort = 99.500000 Music = zone_nebula_barrier [zone] nickname = Zone_Iw04_Roatan_ice_crystals pos = -34691, 0, -1910 shape = ELLIPSOID size = 18000, 13000, 28000 property_flags = 258 ids_info = 65935 visit = 128 spacedust = icedust spacedust_maxparticles = 75 sort = 99.500000 [zone] nickname = zone_iw04_pop_area_roatan_south pos = -35922, 0, 17341 shape = ELLIPSOID size = 14000, 5000, 9000 comment = Roatan Field (south) sort = 6 toughness = 7 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_lr_grp, 10 faction_weight = gd_bh_grp, 2 encounter = area_scout, 7, 0.560000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 7, 0.070000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_iw04_pop_bh_roatan pos = -25381, 0, 228 shape = ELLIPSOID size = 8000, 5000, 13000 comment = . Roatan central sort = 7 toughness = 7 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 faction_weight = fc_lr_grp, 8 faction_weight = gd_bh_grp, 3 encounter = area_scout, 7, 0.480000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 7, 0.110000 faction = gd_bh_grp, 1.000000 ; ;||||||||>>>>============================{ Paloma Cloud } ; [zone] nickname = Zone_Iw04_Paloma_cloud ids_name = 261291 pos = 34847, 0, -1910 shape = ELLIPSOID size = 20000, 15000, 30000 property_flags = 32768 property_fog_color = 90.000000, 100.000000, 160.000000 ids_info = 65934 visit = 1 sort = 99.500000 Music = zone_nebula_barrier [zone] nickname = Zone_Iw04_Paloma_ice_crystals pos = 34847, 0, -1910 shape = ELLIPSOID size = 18000, 13000, 28000 property_flags = 258 ids_info = 65934 visit = 128 spacedust = icedust spacedust_maxparticles = 150 sort = 99.500000 [zone] nickname = zone_iw04_pop_paloma_south pos = 35392, 0, 16363 shape = ELLIPSOID size = 16000, 5000, 11000 comment = Paloma Field (south) sort = 8 toughness = 7 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_lr_grp, 10 faction_weight = gd_bh_grp, 2 encounter = area_scout, 7, 0.560000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 7, 0.070000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_iw04_pop_bh_paloma pos = 23748, 0, -2056 shape = ELLIPSOID size = 8000, 5000, 13000 comment = . Paloma central sort = 10 toughness = 7 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 faction_weight = gd_bh_grp, 3 encounter = area_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 ; ;||||||||>>>>============================{ Corcovado Field } ; [zone] nickname = Zone_Iw04_Corcovado_field ids_name = 261290 pos = -381, 0, 29115 rotate = 0, -90, 0 shape = ELLIPSOID size = 15000, 5000, 20000 property_flags = 258 ids_info = 65933 visit = 1 spacedust = icedust spacedust_maxparticles = 75 comment = Corcovado Field sort = 11 toughness = 7 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_lr_grp, 10 encounter = area_scout, 7, 0.670000 faction = fc_lr_grp, 1.000000 Music = zone_field_asteroid_ice [zone] nickname = zone_iw04_pop_corcovado_core pos = 5047, 0, 29545 shape = ELLIPSOID size = 10000, 5000, 8500 comment = . Core sort = 12 toughness = 7 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 faction_weight = fc_lh_grp, 10 faction_weight = fc_lr_grp, 15 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 4 encounter = area_scout, 7, 0.600000 faction = fc_lh_grp, 0.290000 faction = fc_lr_grp, 0.430000 faction = fc_ou_grp, 0.290000 encounter = area_bh_assault, 7, 0.040000 faction = gd_bh_grp, 1.000000 ; ;|||||||||||||||||||||||||||||||||||| LARGE ZONES & ASTEROIDS //////////// ; ;||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\ ;|||||||||||||||||||||||||||||||||||| CONNECTIONS \\\\\\\\\\\\\\\\\\\\\\\\\ ;||||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\ ; ;|||||||||||||||||||||||||||||||||||| JUMPGATES \\\\\\\\\\\\\\\\\\\\\\\\\\\\ : ; ;||||||||>>>>============================{ JG: to Br02 Manchester } ; [Object] nickname = Iw04_to_Br02 ids_name = 260814 pos = -38047, 0, 73 rotate = 0, -60, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 6 goto = Br02, Br02_to_Iw04, gate_tunnel_bretonia loadout = jumpgate_li_02 pilot = pilot_solar_easy [zone] nickname = Zone_Iw04_to_Br02 pos = -37585, 0, -123 rotate = 0, -62, 0 shape = SPHERE size = 2000 property_flags = 196608 property_fog_color = 90.000000, 100.000000, 160.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = zone_iw04_pop_gate_manchester pos = -37239, 0, -130 shape = SPHERE size = 4000 comment = Manchester Gate sort = 5 toughness = 6 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 faction_weight = co_be_grp, 8 faction_weight = co_nws_grp, 10 faction_weight = co_ss_grp, 10 density_restriction = 4, unlawfuls encounter = area_trade_transport, 6, 0.330000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.360000 faction = co_ss_grp, 0.360000 ; ;||||||||>>>>============================{ JG: TO Li02 California } ; [Object] nickname = Iw04_to_Li02 ids_name = 260816 pos = 35272, 0, -1056 rotate = 0, 60, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 6 goto = Li02, Li02_to_Iw04, gate_tunnel_bretonia loadout = jumpgate_li_02 pilot = pilot_solar_easy [zone] nickname = Zone_Iw04_to_Li02 pos = 34754, 0, -1343 rotate = 0, 64, 0 shape = SPHERE size = 2000 property_flags = 196608 property_fog_color = 90.000000, 100.000000, 160.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = zone_iw04_pop_gate_california pos = 35206, 0, -1431 shape = SPHERE size = 4000 comment = California Gate sort = 1 toughness = 6 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 faction_weight = li_n_grp, 4 faction_weight = co_be_grp, 8 faction_weight = co_nws_grp, 10 faction_weight = co_ss_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 6, 0.110000 faction = li_n_grp, 1.000000 encounter = area_trade_transport, 6, 0.240000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.360000 faction = co_ss_grp, 0.360000 ; ;|||||||||||||||||||||||||||||||||||| JUMPGATES //////////////////////////// : ; ;|||||||||||||||||||||||||||||||||||| JUMPHOLES \\\\\\\\\\\\\\\\\\\\\\\\\\\\ : ;||||||||>>>>============================{ JH: to Iw03 Magellan } ; [Object] nickname = Iw04_to_Iw03_hole ids_name = 260815 pos = 8809, 0, 29755 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Iw03 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Iw03, Iw03_to_Iw04_hole, gate_tunnel_bretonia [zone] nickname = Zone_Iw04_to_Iw03_hole pos = 8854, 0, 29802 shape = SPHERE size = 500 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_iw04_pop_hole_magellan pos = 9786, 0, 30307 shape = SPHERE size = 4000 comment = . Magellan hole sort = 14 toughness = 7 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_lh_grp, 10 faction_weight = fc_lr_grp, 10 faction_weight = fc_ou_grp, 10 density_restriction = 4, lawfuls encounter = area_defend, 7, 0.210000 faction = fc_lh_grp, 0.330000 faction = fc_lr_grp, 0.330000 faction = fc_ou_grp, 0.330000 encounter = area_trade_freighter_pirate, 7, 0.070000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 7, 0.250000 faction = fc_lh_grp, 0.500000 faction = fc_ou_grp, 0.500000 encounter = area_trade_freighter_smuggler, 7, 0.020000 faction = fc_lr_grp, 1.000000 ; ;||||||||>>>>============================{ JH: to Li02 California } ; [Object] nickname = Iw04_to_Li02_hole ids_name = 260817 pos = 33437, 0, 13384 rotate = 0, 90, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Li02 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Li02, Li02_to_Iw04_hole, gate_tunnel_bretonia [zone] nickname = Zone_Iw04_to_Li02_hole pos = 33431, 0, 13403 shape = SPHERE size = 500 property_flags = 196608 property_fog_color = 90.000000, 100.000000, 160.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = zone_iw04_pop_hole_california pos = 33426, 0, 13528 shape = SPHERE size = 5000 comment = . California hole sort = 9 toughness = 7 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_lr_grp, 10 faction_weight = gd_bh_grp, 2 density_restriction = 4, lawfuls encounter = area_defend, 7, 0.150000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 7, 0.060000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 7, 0.150000 faction = fc_lr_grp, 1.000000 encounter = area_trade_freighter_smuggler, 7, 0.040000 faction = fc_lr_grp, 1.000000 ; ;|||||||||||||||||||||||||||||||||||| JUMPHOLES //////////////////////////// : ; ;|||||||||||||||||||||||||||||||||||| TRADELANES \\\\\\\\\\\\\\\\\\\\\\\\\\\ : ; ;||||||||>>>>============================{ TL1: FROM Manchester JG TO Planet Curacao } ; ; BGN = Iw04_Trade_Lane_Ring_1 -35812, 0, -1049 ; END = Iw04_Trade_Lane_Ring_6 -2575, 0, -18414 ; ROT = 0, -62, 0 ; [Object] nickname = Iw04_Trade_Lane_Ring_1 ids_name = 260819 pos = -35812, 0, -1049 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Iw04_Trade_Lane_Ring_2 reputation = li_n_grp tradelane_space_name = 261669 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_li_02 pilot = pilot_solar_hard [Object] nickname = Iw04_Trade_Lane_Ring_2 ids_name = 260819 pos = -29164, 0, -4522 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Iw04_Trade_Lane_Ring_1 next_ring = Iw04_Trade_Lane_Ring_3 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_li_02 pilot = pilot_solar_hard [Object] nickname = Iw04_Trade_Lane_Ring_3 ids_name = 260819 pos = -22517, 0, -7995 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Iw04_Trade_Lane_Ring_2 next_ring = Iw04_Trade_Lane_Ring_4 reputation = li_n_grp behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_li_02 pilot = pilot_solar_easy [Object] nickname = Iw04_Trade_Lane_Ring_4 ids_name = 260819 pos = -15870, 0, -11468 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Iw04_Trade_Lane_Ring_3 next_ring = Iw04_Trade_Lane_Ring_5 reputation = li_n_grp behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_li_02 pilot = pilot_solar_easy [Object] nickname = Iw04_Trade_Lane_Ring_5 ids_name = 260819 pos = -9222, 0, -14941 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Iw04_Trade_Lane_Ring_4 next_ring = Iw04_Trade_Lane_Ring_6 reputation = li_n_grp behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_li_02 pilot = pilot_solar_easy [Object] nickname = Iw04_Trade_Lane_Ring_6 ids_name = 260819 pos = -2575, 0, -18414 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Iw04_Trade_Lane_Ring_5 reputation = li_n_grp tradelane_space_name = 196729 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_li_02 pilot = pilot_solar_easy [zone] nickname = Zone_Iw04_Tradelane_1 pos = -19193, 0, -9731 rotate = 0, -62, 0 shape = BOX size = 520, 520, 38020 property_flags = 131072 comment = . Tradelane to Manchester lane_id = 1 tradelane_down = 40 sort = 4 toughness = 6 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 faction_weight = co_be_grp, 8 faction_weight = co_nws_grp, 10 faction_weight = co_ss_grp, 10 encounter = tradelane_trade_transport, 6, 0.330000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.360000 faction = co_ss_grp, 0.360000 ; ;||||||||>>>>============================{ TL2: FROM California JG TO Planet Curacao } ; ; BGN = Iw04_Trade_Lane_Ring_7 33168, 0, -2189 ; END = Iw04_Trade_Lane_Ring_12 -643, 0, -18409 ; ROT = 0, -62, 0 ; [Object] nickname = Iw04_Trade_Lane_Ring_7 ids_name = 260818 pos = 33168, 0, -2189 rotate = 0, 64, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Iw04_Trade_Lane_Ring_8 reputation = li_n_grp tradelane_space_name = 261660 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_li_02 pilot = pilot_solar_easy [Object] nickname = Iw04_Trade_Lane_Ring_8 ids_name = 260818 pos = 26406, 0, -5433 rotate = 0, 64, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Iw04_Trade_Lane_Ring_7 next_ring = Iw04_Trade_Lane_Ring_9 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_li_02 pilot = pilot_solar_hard [Object] nickname = Iw04_Trade_Lane_Ring_9 ids_name = 260818 pos = 19644, 0, -8677 rotate = 0, 64, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Iw04_Trade_Lane_Ring_8 next_ring = Iw04_Trade_Lane_Ring_10 reputation = li_n_grp behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_li_02 pilot = pilot_solar_easy [Object] nickname = Iw04_Trade_Lane_Ring_10 ids_name = 260818 pos = 12882, 0, -11921 rotate = 0, 64, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Iw04_Trade_Lane_Ring_9 next_ring = Iw04_Trade_Lane_Ring_11 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_li_02 pilot = pilot_solar_hard [Object] nickname = Iw04_Trade_Lane_Ring_11 ids_name = 260818 pos = 6120, 0, -15165 rotate = 0, 64, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Iw04_Trade_Lane_Ring_10 next_ring = Iw04_Trade_Lane_Ring_12 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_li_02 pilot = pilot_solar_hard [Object] nickname = Iw04_Trade_Lane_Ring_12 ids_name = 260818 pos = -643, 0, -18409 rotate = 0, 64, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Iw04_Trade_Lane_Ring_11 reputation = li_n_grp tradelane_space_name = 196729 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_li_02 pilot = pilot_solar_hard [zone] nickname = Zone_Iw04_Tradelane_2 pos = 16263, 0, -10299 rotate = 0, 64, 0 shape = BOX size = 520, 520, 38020 property_flags = 131072 comment = . Tradelane to Curacao lane_id = 2 tradelane_down = 40 sort = 2 toughness = 6 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 faction_weight = co_be_grp, 8 faction_weight = co_nws_grp, 10 faction_weight = co_ss_grp, 10 encounter = tradelane_trade_transport, 6, 0.330000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.360000 faction = co_ss_grp, 0.360000 ; ;|||||||||||||||||||||||||||||||||||| TRADELANES /////////////////////////// : ; ;||||||||||||||||||||||||||||||||||||||||||||||||||///////////////////////// ;|||||||||||||||||||||||||||||||||||| CONNECTIONS ///////////////////////// ;||||||||||||||||||||||||||||||||||||||||||||||||///////////////////////// ; ; ;|||||||||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\ ;|||||||||||||||||||||||||||||||||||| PLANETS & STATIONS \\\\\\\\\\\\\\\\\\ ;|||||||||||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\ ; ;||||||||>>>>============================{ Planet Curacao } ; [Object] nickname = Iw04_01 ids_name = 196729 pos = -1736, 0, -21235 archetype = planet_watblucld_2000 ids_info = 65577 spin = 0, 0, 0 atmosphere_range = 2100 burn_color = 255, 222, 160 base = Iw04_01_Base reputation = co_os_grp visit = 1 [zone] nickname = ZONE_Iw04_Curaco_death pos = -1736, 0, -21235 shape = SPHERE size = 2075 damage = 2000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false [Object] nickname = Iw04_dock_ring_1 ids_name = 261186 pos = -1649, 0, -19101 archetype = dock_ring dock_with = Iw04_01_Base ids_info = 66141 reputation = co_os_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_A difficulty_level = 7 loadout = docking_ring_co_02 pilot = pilot_solar_easy [Object] nickname = Iw04_docking_fixture_1 ids_name = 261166 pos = -1648, 350, -19037 archetype = docking_fixture ids_info = 66489 reputation = co_os_grp behavior = NOTHING dock_with = Iw04_01_Base base = Iw04_01_Base [zone] nickname = zone_iw04_pop_curacao pos = -1652, 0, -18601 shape = SPHERE size = 5000 comment = Curacao sort = 3 toughness = 6 density = 9 repop_time = 10 max_battle_size = 6 pop_type = co_os_grp, single_base_law relief_time = 20 faction_weight = co_be_grp, 8 faction_weight = co_nws_grp, 10 faction_weight = co_os_grp, 3 faction_weight = co_ss_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 6, 0.060000 faction = co_os_grp, 1.000000 encounter = area_trade_transport, 6, 0.200000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.360000 faction = co_ss_grp, 0.360000 encounter = area_trade_armored, 6, 0.100000 faction = co_os_grp, 1.000000 ; ;||||||||>>>>============================{ Monetzuma Base } ; [Object] nickname = Iw04_02 ids_name = 196730 pos = 2918, 0, 23758 archetype = miningbase_ice_block ids_info = 65579 base = Iw04_02_Base dock_with = Iw04_02_Base reputation = fc_lr_grp behavior = NOTHING visit = 1 voice = atc_leg_m01 space_costume = pl_male6_head, pi_pirate8_body, prop_neuralnet_D difficulty_level = 7 loadout = miningbase_ice_block_pi_01 pilot = pilot_solar_hardest [zone] nickname = Zone_Iw04_02_exclusion pos = 2910, 0, 23752 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = zone_iw04_pop_base_montezuma pos = 3305, 0, 23934 shape = SPHERE size = 4000 comment = . Montezuma base sort = 13 toughness = 7 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_lr_grp, single_base_unlaw relief_time = 20 faction_weight = fc_lh_grp, 10 faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 1 density_restriction = 4, lawfuls encounter = area_scout, 7, 0.180000 faction = fc_lh_grp, 0.370000 faction = fc_lr_grp, 0.260000 faction = fc_ou_grp, 0.370000 encounter = area_defend, 7, 0.080000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 7, 0.020000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 7, 0.060000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 7, 0.300000 faction = fc_lh_grp, 0.500000 faction = fc_ou_grp, 0.500000 encounter = area_trade_freighter_smuggler, 7, 0.010000 faction = fc_lr_grp, 1.000000 ; ;|||||||||||||||||||||||||||||||||||||||||||||||||||||||||////////////////// ;|||||||||||||||||||||||||||||||||||| PLANETS & STATIONS ////////////////// ;|||||||||||||||||||||||||||||||||||||||||||||||||||||||////////////////// ; ; ;||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;|||||||||||||||||||||||||||||||||||| PATHS \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ; ;||||||||>>>>============================{ PATHS: Liberty Navy } ; [zone] nickname = Zone_Iw04_path_linavy1_1 pos = 23924, 0, -7597 rotate = -90, 64, 0 shape = CYLINDER size = 750, 24123 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = linavy1, 1 usage = patrol mission_eligible = True faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Iw04_path_linavy1_2 pos = 13070, 0, -7309 rotate = 90, -1, 180 shape = CYLINDER size = 750, 10908 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = linavy1, 2 usage = patrol mission_eligible = True faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Iw04_path_linavy1_3 pos = 15393, 0, 5797 rotate = 90, -16, 180 shape = CYLINDER size = 750, 15540 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = linavy1, 3 usage = patrol mission_eligible = True faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Iw04_path_linavy1_4 pos = 24068, 0, 9610 rotate = -90, -60, 0 shape = CYLINDER size = 750, 14729 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = linavy1, 4 usage = patrol mission_eligible = True faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Iw04_path_linavy1_5 pos = 32633, 0, 1798 rotate = -90, -28, 0 shape = CYLINDER size = 750, 9235 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = linavy1, 5 usage = patrol mission_eligible = True faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = li_n_grp, 1.000000 ; ;||||||||>>>>============================{ PATHS: Orbital Spa & Cruise } ; [zone] nickname = Zone_Iw04_path_orbital1_1 pos = 8469, 0, -9292 rotate = 90, -48, 180 shape = CYLINDER size = 750, 28173 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = orbital1, 1 usage = patrol mission_eligible = True faction_weight = co_os_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = co_os_grp, 1.000000 [zone] nickname = Zone_Iw04_path_orbital1_2 pos = 24957, 0, 975 rotate = 90, -82, 180 shape = CYLINDER size = 750, 11682 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = orbital1, 2 usage = patrol mission_eligible = True faction_weight = co_os_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = co_os_grp, 1.000000 [zone] nickname = Zone_Iw04_path_orbital1_3 pos = 30693, 0, -5207 rotate = -90, 1, 0 shape = CYLINDER size = 750, 13860 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = orbital1, 3 usage = patrol mission_eligible = True faction_weight = co_os_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = co_os_grp, 1.000000 [zone] nickname = Zone_Iw04_path_orbital1_4 pos = 14169, 0, -15364 rotate = -90, 79, 0 shape = CYLINDER size = 750, 33151 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = orbital1, 4 usage = patrol mission_eligible = True faction_weight = co_os_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = co_os_grp, 1.000000 ; ;||||||||>>>>============================{ PATHS: Bounty Hunters } ; [zone] nickname = Zone_Iw04_path_bounty1_1 pos = -9611, 0, -12542 rotate = 90, 55, 180 shape = CYLINDER size = 750, 21495 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 1, 6 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_bounty1_2 pos = -21513, 0, -4645 rotate = 90, 60, 180 shape = CYLINDER size = 750, 6692 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 2 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_bounty1_3 pos = -16846, 0, 8660 rotate = 90, -33, 180 shape = CYLINDER size = 750, 27612 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 3 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_bounty1_4 pos = -5929, 0, 17385 rotate = -90, -48, 0 shape = CYLINDER size = 750, 8489 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 4 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_bounty1_5 pos = -10510, 0, 3949 rotate = -90, 37, 0 shape = CYLINDER size = 750, 26093 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 5 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_bounty2_1 pos = 6620, 0, -11999 rotate = 90, -53, 180 shape = CYLINDER size = 750, 22025 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 1, 7 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_bounty2_2 pos = 23513, 0, 119 rotate = 90, -56, 180 shape = CYLINDER size = 750, 19166 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_bounty2_3 pos = 31115, 0, 9242 rotate = 90, 6, 180 shape = CYLINDER size = 750, 7207 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_bounty2_4 pos = 24039, 0, 19404 rotate = 90, 46, 180 shape = CYLINDER size = 750, 18397 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 4 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_bounty2_5 pos = 13383, 0, 17196 rotate = -90, 25, 0 shape = CYLINDER size = 750, 18922 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 5 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_bounty2_6 pos = 12463, 0, 1567 rotate = -90, -24, 0 shape = CYLINDER size = 750, 14974 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 6 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 ; ;||||||||>>>>============================{ PATHS: Outcasts } ; [zone] nickname = Zone_Iw04_path_outcasts1_1 pos = -5182, 0, 14701 rotate = -90, 42, 0 shape = CYLINDER size = 750, 25315 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts1, 1, 6 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 0.410000 faction = fc_ou_grp, 0.590000 [zone] nickname = Zone_Iw04_path_outcasts1_2 pos = -20637, 0, 463 rotate = -90, 55, 0 shape = CYLINDER size = 750, 16589 attack_ids = 1 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts1, 2 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 0.410000 faction = fc_ou_grp, 0.590000 [zone] nickname = Zone_Iw04_path_outcasts1_3 pos = -18049, 0, -9382 rotate = -90, -62, 0 shape = CYLINDER size = 750, 21346 attack_ids = 1 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts1, 3 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 0.410000 faction = fc_ou_grp, 0.590000 [zone] nickname = Zone_Iw04_path_outcasts1_4 pos = -14059, 0, -8664 rotate = 90, 44, 180 shape = CYLINDER size = 750, 15796 attack_ids = 1 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts1, 4 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 0.410000 faction = fc_ou_grp, 0.590000 [zone] nickname = Zone_Iw04_path_outcasts1_5 pos = -16579, 0, 1207 rotate = 90, -36, 180 shape = CYLINDER size = 750, 9700 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts1, 5 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 0.410000 faction = fc_ou_grp, 0.590000 [zone] nickname = Zone_Iw04_path_outcasts2_1 pos = 6612, 0, 11591 rotate = -90, -18, 0 shape = CYLINDER size = 750, 26370 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 1, 6 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 0.410000 faction = fc_ou_grp, 0.590000 [zone] nickname = Zone_Iw04_path_outcasts2_2 pos = 11797, 0, -4371 rotate = -90, -17, 0 shape = CYLINDER size = 750, 6797 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 2 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 0.410000 faction = fc_ou_grp, 0.590000 [zone] nickname = Zone_Iw04_path_outcasts2_3 pos = 9277, 0, -11123 rotate = -90, 46, 0 shape = CYLINDER size = 750, 9670 attack_ids = 2 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 3 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 0.410000 faction = fc_ou_grp, 0.590000 [zone] nickname = Zone_Iw04_path_outcasts2_4 pos = 15903, 0, -9619 rotate = 90, -64, 180 shape = CYLINDER size = 750, 22430 attack_ids = 2 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 4 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 0.410000 faction = fc_ou_grp, 0.590000 [zone] nickname = Zone_Iw04_path_outcasts2_5 pos = 18424, 0, -2903 rotate = 90, 76, 180 shape = CYLINDER size = 750, 15450 attack_ids = 2 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 5 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 7 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 0.410000 faction = fc_ou_grp, 0.590000 [zone] nickname = Zone_Iw04_path_outcasts3_1 pos = 21124, 0, 21609 rotate = -90, -56, 0 shape = CYLINDER size = 750, 28611 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts3, 1 usage = trade mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Iw04_path_outcasts4_1 pos = 5820, 0, 26747 rotate = 90, -44, 180 shape = CYLINDER size = 750, 7512 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts4, 1 usage = trade mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1.000000 faction = fc_ou_grp, 1.000000 ; ;||||||||>>>>============================{ PATHS: Liberty Rogues } ; [zone] nickname = Zone_Iw04_path_rogues1_1 pos = 18262, 0, 18490 rotate = -90, -71, 0 shape = CYLINDER size = 750, 31246 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = rogues1, 1 usage = trade mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 6, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 6, 0.120000 faction = fc_lr_grp, 1.000000 ; ;||||||||>>>>============================{ PATHS: Lane Hackers } ; [zone] nickname = Zone_Iw04_path_hackers1_1 pos = -3095, 0, 20545 rotate = -90, 62, 0 shape = CYLINDER size = 750, 15375 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers1, 1, 5 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_hackers1_2 pos = -23243, 0, 8432 rotate = -90, 58, 0 shape = CYLINDER size = 750, 31270 attack_ids = 1 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers1, 2 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_hackers1_3 pos = -26733, 0, -4991 rotate = -90, -63, 0 shape = CYLINDER size = 750, 21786 attack_ids = 1 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers1, 3 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_hackers1_4 pos = -13617, 0, 3384 rotate = 90, -15, 180 shape = CYLINDER size = 750, 27736 attack_ids = 1 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers1, 4 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_hackers2_1 pos = 13911, 0, 22428 rotate = -90, -35, 0 shape = CYLINDER size = 750, 18498 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 1, 5 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_hackers2_2 pos = 26014, 0, 6539 rotate = -90, -39, 0 shape = CYLINDER size = 750, 21070 attack_ids = 2 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 2 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_hackers2_3 pos = 24719, 0, -5450 rotate = -90, 65, 0 shape = CYLINDER size = 750, 17441 attack_ids = 2 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 3 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw04_path_hackers2_4 pos = 18020, 0, 2753 rotate = 90, -7, 180 shape = CYLINDER size = 750, 23828 attack_ids = 2 tradelane_attack = 40 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 4 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 ; ;||||||||||||||||||||||||||||||||||||||||||||/////////////////////////////// ;|||||||||||||||||||||||||||||||||||| PATHS /////////////////////////////// ;||||||||||||||||||||||||||||||||||||||||||/////////////////////////////// ; ; ;||||||||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\ ;|||||||||||||||||||||||||||||||||||| MISSION WAYPOINTS \\\\\\\\\\\\\\\\\\\ ;||||||||||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\ ; [zone] nickname = zone_iw04_destroy_vignette_1 pos = 24885, 0, -21375 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_iw04_destroy_vignette_2 pos = 12033, 0, -26254 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_iw04_destroy_vignette_3 pos = -2583, 0, -35240 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_iw04_destroy_vignette_4 pos = -14301, 0, -29463 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_iw04_destroy_vignette_5 pos = -24759, 0, -22274 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_iw04_destroy_vignette_6 pos = -33453, 0, 23044 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_iw04_destroy_vignette_7 pos = -19971, 0, 21632 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_iw04_destroy_vignette_8 pos = -19467, 0, 8409 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_iw04_destroy_vignette_9 pos = -42148, 0, -14186 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_iw04_destroy_vignette_10 pos = -8379, 0, 17396 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_iw04_destroy_vignette_11 pos = -10143, 0, 35754 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_iw04_destroy_vignette_12 pos = 1449, 0, 41017 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_iw04_destroy_vignette_13 pos = 15561, 0, 15727 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_iw04_destroy_vignette_14 pos = 22869, 0, 26510 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_iw04_destroy_vignette_15 pos = 12537, 0, 1476 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_iw04_destroy_vignette_16 pos = -10269, 0, -2760 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_iw04_destroy_vignette_17 pos = 43534, 0, -13544 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_iw04_destroy_vignette_18 pos = 46432, 0, 8794 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = ZONE_Iw04_Vignette11_exclusion pos = -10149, 0, 35734 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Iw04_Vignette12_exclusion pos = 1464, 0, 41012 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 ; ;||||||||||||||||||||||||||||||||||||||||||||||||||||||||/////////////////// ;|||||||||||||||||||||||||||||||||||| MISSION WAYPOINTS /////////////////// ;||||||||||||||||||||||||||||||||||||||||||||||||||||||/////////////////// ; ; ;||||||||||||||||||||||||||||||||||| ////////////////////////////////////////////////////// ;|||||||[ SPACE ]|||||||||||||||| ////////////////////////////////////////////////////// ;||||||||||||||||||||||||||||||||| ////////////////////////////////////////////////////// ;
Eventually I want all the starsystem files and files like mBases.ini organized this way.
I used the above file to manually multiply the internal system’s distances by two, but I think I saw an online automated tool for this on this forum? Of course you will still have to manually adjust the dock rings to prevent them from being too far from their planet, and recreate the tradelane rings, otherwise the distances in between are too large. But it would still be nice to have it automated.
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@Moonhead: I’ll fix the “Bering Jumpgate” for the next release. Running the exe gives you the option to install to any path, so existing configuration can be preserved. It also creates JFLP\jflp.txt (with an option to view after extraction) detailing all the changes. Which leads me to…
@Davis:
DATA\FX\jumpeffect.ini
- jump_effect_bretonia, jump_effect_hole: changed jump_out_tunnel_time and
jump_in_tunnel_time to 0 (simply reduces the jump gate/hole transition time).
- jump_effect_bretonia, jump_effect_hole: changed jump_out_tunnel_time and
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No, I left that be (actually, I forgot all about it, but since all I could do is stretch the images anyway, it doesn’t matter). Here’s some pseudo-code showing how it determines which screen to use.
if (screen_width < 1280) { if (color_depth == 32) startup_screen = "../Data/Interface/Intro/images/startupscreen.tga" else startup_screen = "../Data/Interface/Intro/images/startupscreen_16.bmp" } else { if (color_depth == 32) startup_screen = "../Data/Interface/Intro/images/startupscreen_1280.tga" else startup_screen = "../Data/Interface/Intro/images/startupscreen_1280_16.bmp" } ```Won't be difficult to hack that and add a few more. If people would like to send me variations, I could even randomize it.
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Basically, i want to make an own splash screen with size of 1680x1050 and simply change the original one.
If i mean right:if (screen_width < 1280)
{
if (color_depth == 32)
startup_screen = “…/Data/Interface/Intro/images/startupscreen.tga”As i cant see the height of the screen i suppose thats come from the image itself.
So, if i want to change the splash screen i have to retype the new screen’s width:
if (screen_width < 1650)
{
if (color_depth == 32)
startup_screen = “…/Data/Interface/Intro/images/startupscreen.tga”If its correct, could you make this file for me?
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adoxa wrote:
For this case, I think it should just be sufficient to substitute the 1280 file with your 1650 version (just because the file is named 1280, doesn’t mean it has to be sized that).Hmm… I just think about the prog will look about for its default size if i dont determine the new resolution.