Does a 'PatrolPath Calculator' exist?
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Try FLExplorer, but make sure you create a backup first.
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Quarks wrote:
Try FLExplorer, but make sure you create a backup first.Hmmm… Well, thanks for the advice, but that program comes with a different way of handling modding that I would have to get into. I’ve alway doen things manually. I suppose I could learn to use FLExplorer, then copy the code I need into my own manually made ini files, but I wonder if it’ll be more convenient…
I think I’ll just stick to the method I now use for the tradelane traffic zones: use the TradeLance Calculator to calculate the angle, and use pythagoras’s theorem to get the length. But it would be convenient if there were a standalone tool to automate this proces.
Thanks anyway!
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hehe… If you’ve always manually edited your files… then you’ll have no probs with working FLE that way… its what we all do now as the progy has problems in a few areas that can cause failures galore…
Those who have learn’t this… use the progy as a draft creator basicly… laying it all out in the grid, outputing that to a temp file… then copying the positions & basic data to the “actual” system loacted in a safe place away from FLE.
Yep… just like a digital scrapbook or graph paper.
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Well, maybe it is nice to look into anway. What you describe is how I would prefer to use it.
I thought that I still have a copy somewhere, but it’s not on my new laptop… Well I guess it’s available in the download section here.
Oh, where does it do its editing? In the game folder? Or could it also be pointed to a custom folder?
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Yes it can work ffrom a seperate folder. The method you described for creating them manually had me sweating at the thought of trying to make them like that. Just use the utility, takes seconds without any of the brainache.
FLE isn’t perfect by a long shot and there are some basic rules to remember when doing paths in it, Watch the numbering in the path label section as they need to be consecutive. If a path has three parts then they should 1,1 1,2 1,3. Next path using the same faction should be 2,1, 2,2 etc. FLE does them like that if you make them all in one sitting, otherwise it reverts to 1,1 again which is where the manual editing comes in.
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Gibbon wrote:
Yes it can work ffrom a seperate folder. The method you described for creating them manually had me sweating at the thought of trying to make them like that. Just use the utility, takes seconds without any of the brainache.FLE isn’t perfect by a long shot and there are some basic rules to remember when doing paths in it, Watch the numbering in the path label section as they need to be consecutive. If a path has three parts then they should 1,1 1,2 1,3. Next path using the same faction should be 2,1, 2,2 etc. FLE does them like that if you make them all in one sitting, otherwise it reverts to 1,1 again which is where the manual editing comes in.
Thanks!! Looking forward to using it, but first i gotta install DiredtX to be able to use LancerSolurus’s Sur-Tool.
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Well, I’ve installed FLExplorer - but it doesn’t seem to be able to even show patrol_paths, let alone create them?? :-?
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Right-click a system, click edit, new window pops up. On the pottom left activate “Show Patrols”, they should be visible in red now. With the “Patrol”-button you can create patrols, one click for every leg, double-click for the last leg.
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Quarks wrote:
Right-click a system, click edit, new window pops up. On the pottom left activate “Show Patrols”, they should be visible in red now. With the “Patrol”-button you can create patrols, one click for every leg, double-click for the last leg.Thanks, sounds easy indeed.
But I just found out FLExplorer apparently can only handle star systems with positions on integers. Mine are at positions like 6.9, 11.3 etc. And they don’t show up. So, end of the exercise with FLExplorer for me
Well, I’ll stick to the manual thing then.
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Since you should only edit a backup with flexplorer you could change them without problems…
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Quarks wrote:
Since you should only edit a backup with flexplorer you could change them without problems…Yeah, I just found that, when i use integers for the positions, the system I want to edit shows up. So indeed I can prolly edit it anyway.
Thanks1
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Okay, I got it working and like it. It still takes a lot of work though, to get the format as I need it. But it’s nice to have the calculation of the orientations and the sizes of the paths automated.
Thanks for talking me into this!
Btw FLExplorer is a nice prog!! Too bad it can’t handle systems with floating point locations… Isn’t there a way to hack / modify it, to enable that?