Questorial: FLModelTool / Fl Sur Builder
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@ Moonhead
I did the same as you. Resized the habitat wide model by x25. Opened up the sur builder, and made one without problems. These are the values i used,
**Duplicate radius
0.1Min-Max sort
TYPE 1 - TICKEDSecondary sort
DISABLE SORTING - TICKED**Iv’e included it here. You might need to change the name. Not tested this.
** EDIT **
Just realised, you might want to use your model for creating the sur as i used the standard habitat_wide model and made the sur using that, even though it’s x25 times bigger…
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Gibbon wrote:
@ MoonheadI did the same as you. Resized the habitat wide model by x25. Opened up the sur builder, and made one without problems. These are the values i used,
**Duplicate radius
0.1Min-Max sort
TYPE 1 - TICKEDSecondary sort
DISABLE SORTING - TICKED**Iv’e included it here. You might need to change the name. Not tested this.
Hey Gibbon, thanksalot man!! (I guess I missed your post. I’m not quite used to the forum setup I guess. Though I really like the looks )
I will try out the model asap and letya know if it works.
EDIT: I didn’t work. Both your .sur file and the one I created using your settings, did produce the familiar issue.
I guess I have to wait until LS gets the app to cover larger models.
Thanks anyway!!
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I tried adoxa’s sur and it works very well.
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mknote wrote:
Did you try adoxa’s SUR that he posted?MK
I keep missing posts here! I’m prolly too busy with too many things. Thanks for bringing it to my attention, prolly would have missed it entirely.
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adoxa wrote:
I found that FLMT didn’t really handle resizing surs too well, so I wrote my own (to experiment with the Wireframes problem). I’ve attached the resulting x25 space_habitat_wide.sur for you.Adoxa, you did it again Thanks dude!! It’s finally working now.
Is your app available? I might like to enlarge some other archetypes too.
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Moonhead, if you’re using the “Unread” feature make sure to go back up a bit as the link always points to the very last post in the topic without regard for whether you haven’t read posts above it. The Latest Posts list on the right does not have this issue (the Unread feature is built-in with Xoops while I built the Latest Posts, so I could at least fix that part).
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adoxa wrote:
I found that FLMT didn’t really handle resizing surs too well, so I wrote my own (to experiment with the Wireframes problem).Which version of sur_dump has this, please?
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adoxa wrote:
No version of SurDump, it’s a separate utility. Wasn’t sure if it would still be needed, but it seems so. I’ll pretty it up a bit, first (ie. do it as a GUI, since command line apps don’t seem to be appreciated :)).That would be fabulous :jump: (Yeah command line utilities kinda scare me.)
So, it would be able to calculate the .sur for a given .3db, .3ds, or .cmp file?
This is gonna be cool. I already figured out how to use the ModelClone tool, so I can re-texture the larger space_habitats. Oh, and if I’m not mistaken, I even got some home-made satellites from the time my Milkshape still worked - actually stuff that I broke off existing stations, like the space_habitat tower with a roof on it. If I can dig this up, I’ll enlarge it too. So I can finally build the Samarkand station I thought up years ago (and crappily built with stacking prisons, policestations etc.)
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FriendlyFire wrote:
Moonhead, if you’re using the “Unread” feature make sure to go back up a bit as the link always points to the very last post in the topic without regard for whether you haven’t read posts above it. The Latest Posts list on the right does not have this issue (the Unread feature is built-in with Xoops while I built the Latest Posts, so I could at least fix that part).Thanks! I should keep better track on the threads I’m active in. This forum is quite active (more than I thought it was when I subscribed) - which is a very good thing of course.
Kinda weird, that we all seem to stick to this old game… Objectively judging, it’s not even that dynamic (little variation in missions, static economy, always the same silly conversations at the bars) - but nonetheless it remains cool. I even put the soundtrack on my “sleeping playlist” (a 14 hours collection I softly put on when I go to sleep; helps me to ‘space out’).
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adoxa wrote:
Moonhead wrote:
So, it would be able to calculate the .sur for a given .3db, .3ds, or .cmp file?
No, no, it will only resize an existing .sur. I’ve since come across FLModelTool’s source, so if I can get it to compile, I can update that, instead.
Both options would be very welcome
(Although I think the ‘custom’ habitats I broke off of existing stations, use existing .surs that are only an approximation of their actual form. LancerSolurus’s tool would come in handy for those - especially when he improves how it works with larger things. But - maybe a combi of LS’s tool and your SurResizer is adequate.)
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For some reason my version FLModelTool seems to have lost its practical functionality :crazy: It didn’t make the correct .sur, but tat least it did enlarge the .3db file… But now it stopped doing that also (although the new data show up after saving the file, quitting and restaring the app and loading the file again).
Could this be because I installed DirectX 10 yesterday?
I managed to enlarge the x25 .sur by 2, (to have a space_habitat_wide 50 times as large) but I couldn’t enlarge either the original space_habitat_wide.3db by 50 or the space_habitat_wide_x25 by 2 …
Anyway, Adoxa, I’m looking forward to any relevant tool that you might come up with. (Preferably one that does both .cmp’s (and .3db’s) and .sur’s - a properly working version of FLModelTool would be magnificent)
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adoxa wrote:
My previous message has the link to the sur resizer.Yes, I downloaded that, thanks! It does its job properly.
Weird thing is, that my FLModelTool doesn’t seem to work anymore: the exported models have the same size (and I did doublecheck the code in SolarArch.ini and the system’s ini), so I cannot resize .3db files at the moment… A ‘reinstall’ of it (actually deleting the app and create a new version from the .zip folder) didn’t matter. Could this be due to the new DirectX version I installed?
EDIT: Nevermind, FLModelTool does work when I first clone an archetype. And maybe there is maximum to the size it can handle.
I can now use FLModelTool to enlarge the .3db file, and SurResizer for the accompanying .sur file. I made a Space_Habitat_Tall_x25 this way (only the radar kinda thing on top looks ugly. I’ll have to put something over it )