The-Starport FLServer ?
-
I believe that the server in any way for StarPort - it was good. Moreover, there Forge where everyone can add something of his own
-
I think the idea is a good one what ever way it goes. It would be nice to see some kind of showcase mod though, one that is just plain old FreeLancer just with all the goos stuff the folks on TSP comes up with. Although I think somthing like this would be too hard to maintain. But I still think it would be a cool way to advertise modifications the people around here are making by the bucket load. Just a thought but like I said the concept from the original post sounds cool.
-
I think making a Starport exclusive mod, be it only FL enhanced, or a Total Conversion, will just cause too much trouble and in the end may not even turn out to be that great. Every modder has a different vision of the game - which is good.
Another idea would be to make a Freelancer Modders Demonstration mod:
Every mod-team would have one system in which they can show off the typical theme/features of their mod. This way, new players can experience many different mods by actually playing only one. If they want to dig deeper into a specific mod, they still will have to join a specific mod server. -
I much prefer having a unique mod.
It would be very hard to drag people from their own little mod land, to be honest, with another mod thatās already available. What would the point be? If you want to play mod X, go on their server and play it. Youāll get the full experience, not a diluted, diminished one where youāre already full of cash and dry up the mod by getting the best ship and equipment within the first hour.
Most mods around nowadays are designed around experiencing a story, going in a believable and interesting universe. Not messing around with ridiculous amounts of money and nothing better to do than to assault the other guy for no reason.
On top of that, youād automatically exclude all in-development mods from getting the bonus visibility, which I donāt think is all too fair. Worse, any difference in time and/or coverage would probably get some people to scream ābiasā, and to be perfectly honest Iām not interested to deal with this at all.
A unique mod for TSP could be something small, lightweight and designed for pick-up-and-play. Something that has no progression or storyline; think Geometry Wars or Tower Defence. Something thatās simple, easy to grasp, quick to build and fun. Even better, that would be the perfect setting for tournaments and a great showcase for modding techniques.
The entire mod could even be documented and commented and released as a full-blown āmod-tutorialā.
Oh and, itād be a lot less work for all parties involved.
-
Yep, i think vannila good choise.
With graphical enhancements, new and unlocked features, web and os server management.
Rp or Pvp - should be controlled by server software.
So player does not think how to play and does not read dozens of pages of server rules -
w0dk4 wrote:
Another idea would be to make a Freelancer Modders Demonstration modFriendlyFire wrote:
The entire mod could even be documented and commented and released as a full-blown āmod-tutorialā.Maybe roll these ideas together?
A showcase developed and documented as a community project would be unique and cool. Assimilating all of the experience here into re-written and organized tutorials would go a long way toward keeping Freelancer interesting for newcomers. It would be good for modders, good for theStarport, and good for players and readers.
Regarding missions, get rid of the vanilla missions, but documentation and show-casing of new āstoryā missions (through Rumors/News/Wrecks) would be a tremendous asset for the community.
-
Iām still of the opinion that a small, arcade-style mod would have far more chances of success and would be much more suitable to the kind of environment The Starport is. Weāre not looking for RPāers or a complex story, just having some random fun, taking a break from our common server or getting introduced to the game in a way thatās simple and effective.
I had already thought about the mod demo thing, but Iām afraid the amount of work required would be large from both the different mod teams and TSPās staff. Itād require constant updating and bugfixing; thatās why I had discarded the idea.
Oh and, vanilla with enhancements is getting old. Why exactly play that when nearly half the big mods do just the same, but much better?
-
I think the arcade idea is great. I wanted to do this with the Arcade Action FLServer, but kinda failed because of technical limitations back in the day - and lacking users.
As FF said, mod rotation also has its drawbacks.
I think the coolest thing to do would be to merge the showcase demonstration mod and the arcade mod idea. We can start with a vanilla arcade mod (i.e. deathmatch, capture the flag, etcā¦). Now, if a mod team wants to create a custom āmapā (=system) for the mod, they could advertise their mod this way.
I.e. there could be a fw_deathmatch map where the deathmatch is taking place with Freeworlds ships and so on.
-
ā- Objective: Destroy enemy base to win the round.ā
Wow, W0dk4, transfer plz this feature to the future server -
Hereās another simpler suggestion:-
Why not just host Allegiance?
-
For demonstration of mods in any way must use vanilla.
For mod and server with unique features - pseudo total convertion of course, for example one system with a rotating planets -
HeIIoween wrote:
For demonstration of mods in any way must use vanilla.
For mod and server with unique features - pseudo total convertion of course, for example one system with a rotating planetsThat assumes the mod is vanilla based, not all are so are you excluding those? There is no way you can show off a total conversion by demoing one system. Some other solution is needed methinks.
-
I like the arcade Idea.
Vanilla is out there and not too attractive.
Mod showcase might compete with the shown mod.So:
Arcade - and possibly mix it with events. -
@Gibbon
Right! Additional solutions - this is just jumps in demo systems of other mods (for this we must have vanilla files)
And a central arcade system, the core - a total conversion from TSP -
When I was talking about a showcase mod, I never actually ment a mod showcase. I was meening a mod to showcase all of the new features that is being unlocked practically on a daily basis around here. Like the graphical enhancements and all of the hax Adoxa and Wodka and everyone else that specialise in these kind of things do. Even new models and things that people produce can find a place in somthing like this.
Although I suppose I did contradict myself by saying keep it vanilla, how can you if you change so much I suppose.
-
i think it should be like this: there are systems representing famous mods and in the starting system there should be news advertising or explaining the special qualities. in addition simple missions should draw a path to the modded systems so you can see all of them without searching too long. all in those systems should be like in the mods but the players should be neutral to npcās, so they can watch the action from beside. however, the cruise speed etc should be controled by zones covering the whole system rather than by a constant counting for every system. the modded systems should have all, graphic enhancements, different music tracks depending on zone, different ships, planets, stations, stats. the player however, could deside to stay there and learn the infrastructure deeper bying a starship there and getting fully into the ambience of the mod. once he likes it he can than go further to the certain server. on the other hand, a player can just fly somewhere else without having the problems of being shot down by advanced AI or ship stats without he wants to join the ambience.