Looking for a modeler teacher.
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DANGER!
I just had to reformat and restore my laptop after looking for metasequoia.
I went to the main site:
www.metaseq.net/english/And this one:
(metasequoia).(downloadsoftware4free).(com) - I put it like this in parentheses so you won’t be linked to it!DON’T GO TO THIS ONE!!
There is a “BLOCK IT” link at the top of the page. I clicked that but went back to metasequoia’s tab to read the info on mtasequoia first.In the meantime, while I was reading, from this second site I picked up the XP Security Tool 2010 trojan!!
This nasty thing did the following:-
1. Installed itself and commenced issuing floods of false Virus Warnings!!
2. Disabled Task Manager so I could not terminate it.
3. Disabled Regedit so I could not look for its trail in my registry.
4. Disabled Control Panel’s Add-Remove Programs so I could not look for and uninstall it.
5. Blocked Firefox starting, giving a false virus scan screen telling me to install it or continue unprotected. Clicking on Continue unprotected allows Firefox to start.
6. Incessantly brings up false Virus warning screens and a screen looking like Windows Security Centre telling me to register/install XP Security Tool 2010, and other scary virus balloons from the system tray.
7. Clicking on the Register button on one of its screens tried to take me to windowspc-care.com - my internet was disabled by then.
I was lucky because I use Sysimage and I have a clean install image too, so my restore took only 20 minutes after I found I was completely unable to cure it.
Here’s how you can do that too:-
http://forums.seriouszone.com/showthread.php?55706Here’s a fix tip on the myantispyware site that I just found, long after the event:-
http://www.myantispyware.com/2010/03/16/how-to-remove-xp-security-tool-2010/How do we tell the software website they have a trojan and are transmitting it to visitors?
How do we report his website windowspc-care.com, and how do we stop this SOAB from breathing our air? :-x
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Thanks for the links. G max at a glance looks overwelming, so many buttons to select. I’ve look at some tuts, but most of them believe you understand how to use it already. Wings at the moment seems way easier to learn and has a export to obj, which can be import to milkshape corect? Anubis, anything you could help teach me with, since you seem to do amazing things with it, if you have the time?
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gmax is pretty much a restricted 3dsmax. It lacks rendering and a few other advanced features. And unless you plan on doing SERIOUS mid poly work, or really involved low poly work, its really unnecessary. Wings works just fine. If you wanna talk about Wings and what you can do with it, PM me and we can talk
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Anubis, would you write a brief tutorial on how to make a basic model and export it?
That would be the best for everyone to get started. I had a look for acouple of hours a couple of years ago, but I got stuck and since I was in a hurry to do work I left it and went back to MilkShape.
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fairly good for a first run. I can see some things you’ll wanna clean up, namely the cockpit. dont leave it so open like that, it’ll map weird with all the vertices left unresolved.
another thing you’ll want to learn about in wings is the autosmooth function. it places constraints on edges to keep them hardened. hit tab when you open your model to see it without any constraints, and then try selecting the whole model with the object selector, right click, go to autosmooth options, and select the min angle (default is 60). it will make some edges orange. hit tab again to see the difference. (you can harden select edges by going to edge selection and using the hardness function. These also serve as cut markers for the AutoUV in Wings, so its nice to plot out how you want to map it on the model)
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I’ve tried some of your suggestions and made my thrid model. I’ve started looking over archived_drizzt4.0_ship_creating_tutorialv1.5 and maybe its MS3d, but I can’t select anything for texturing. Yes the trial period is up so I’m guessing I’d have to buy it for it work. I know its not an exact model but I like it. (yes I like B5, suprised there is no total conversion mod)
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if i remember right a highly detailed model of a station from the babylon5 series is stored over at scifi3d.com. you would need to splice it to get all of the detail into the game or to reduce the details texturing whatever gets lost but you think is necessary.
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it in first place depends on the size and on your personal aims. out there are highly detailed fighters but the FL engine never would render all of the details fast enough or in the size a fighter has. the larger your object the more sensible a noticeable amount of detail is. however, due to week machines and to LOD (which also would be needed to increase performance on week pc’s) it is always good to have at least one low poly model with textures replacing the details. in the end its a question of how much quality you personally want to aim for implementation to your mod. you won’t reach the limits anyway: if there are some theyre far too high.
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Nice one…
On texturing, do me a great favour…
In the times of these ships, they will NOT use rivets or standard-sized plates of steel welded together with chunky great New York Skyscraper steel beams!
So let’s see something gleaming, sleek, mystical, shimmering, organic, exciting and… erotic!!
Not more hundreds of pieces of 19th-century Standard Sheffield Steel Plate riveted together, please!
See my TCS Midway in the RRJDS 2.82 mod for ideas! Let me know if you find a welded seam! www.rrjds.com
Note: I’m not boasting of my texturing abilities, because I don’t have any coolness in that area at all!
Just the skins I have seen give me the heebie jeebies! So give yours lots of thought and technique and innovation, and let it oooooooze the above attributes!
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Ok, trying to textures is being a pain. Using MS3D, I follow Drittzs’ tut by selecting faces. Copy faces, make a new selection to texture and assign tga textures and nothing happens. I flip the tga.s like he has in his tut and still nothing. Any ideas???
http://i113.photobucket.com/albums/n240/Alucard1_01/wtfmilkshape.png
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Did you right-click in the 3D View (bottom-right) pane and select “Textured”?
And did you create a new material and import the texture into it?
And then select the Group you want and Assign the texture.
Try a solid colour to test - create a material, click on Diffuse and select a colour. Play with the other settings too.
If you want to texture face by face then it’s hard in MilkShape, you need to duplicate the faces out of the Group they are in, apply the texture to those faces as the new group, and also delete the original faces on the original group or the new faces will not show through sometimes. Then you have to select the two groups and Weld the vertices again.
The best way for face-by-face texturing is the long way, UV Mapping. I’ve not done much of that, so I can’t advise you well. There are several guides around.
I use this method above with MilkShape, as it gives me brighter results, but then I am limited to the face shapes so I have to be clever and to make simple textures.