Hypergate effect
-
It does not downloading here 1.5
In game - dunno. I have played single-player Freelancer long time ago -
No it’s not just the ini files decrypted.
It is just the vanilla FL game, not a mod, but there are many errors fixed too.
FL was an unfinished work, with open threads everywhere. Some of the early modders got down and fixed as many as they could find.
It is a good starting point when you want to make a mod based on the vanilla game, but there are still errors that were not detected even in version 1.5.
But I seem to remember that Lancer Solurus and Adoxa also continued and fixed many more and put the fixes into their own version of the SDK - adoxa will tell you more.
So one of these may be a better starting point if they are both still vanilla, I don’t know this.
-
My “SDK” is Jason’s Freelancer Patch (aka JFLP - “jay-flip”). It’s based on Buck Danny’s Unofficial FL SP 1.4 patch (itself based on SDK 1.3b), plus most bits from 1.5b15, plus quite a few things I found myself and a few things from other people (a detailed description of changes is provided). An update to JFLP is forthcoming, once I finish off a few other things.
-
as far as i found, there are only ini’s in both 1.3b and 1.5b SDK archives, so i’d not consider it a mod. moreover, if i let FLScan run above freelancer with SDK files, it detects in the inis most of the dozens of mistakes that it detects without, so… sometimes bini makes mistakes decrypting, this is what the modders have corrected partially, but not too much built in coding mistakes.
-
Where can I find TINI?
Gisteron wrote:
as far as i found, there are only ini’s in both 1.3b and 1.5b SDK archives, so i’d not consider it a mod. moreover, if i let FLScan run above freelancer with SDK files, it detects in the inis most of the dozens of mistakes that it detects without, so… sometimes bini makes mistakes decrypting, this is what the modders have corrected partially, but not too much built in coding mistakes.Absolute Rubbish, Gisteron!
This is your opinion only and is untrue.
First - I already said the SDKS are not mods, each is a set of fixed vanilla FL files.
Second - There are hundreds of fixes in the SDKs, which are still not detected by either of the checkers we have now.
Use a comparator program like Winmerge to find the differences between the original files and the SDK files of each release, 1.3 and 1.5 - these differences are the fixes.
It’s not courteous to devalue the considerable work the guys put into the two SDK’s, especially when they were found mainly by eye and test and retest, without nice tools like LS’s FL Error Checker.
So please don’t make any more throw-away and untrue remarks, I resent it, knowing the work that went into the SDKs, especially since they are not here to answer you.
Or say the same to adoxa about his work, since he’s still here, and see his response!
-
TINI at Adoxa’s site (http://freelancer.adoxa.cjb.net in profile)
Yep, can unTini original freelancer ini’s and grab effects :))
-
Quarks wrote:
[d]http://the-starport.net/freelancer/download/singlefile.php?cid=2&lid=21It’s all the inis decrypted.[/d]
Sorry, missed the second page!!
So why not delete your post instead of this?
Gisteron made me grumpy today, watch out all of you!!
-
@TheDvDMan
It is not spam.
Your effect is only in vanilla.
Seems to be fuse_dyson_city_wormhole_start.
SDK is more stable than vanilla, so use Adoxa’s patch x)
P.S. Btw i think better do not use caps and do not beg in other topics. -
I’d suggest turning off the PM feature then as threads very often become derailed, DvDMan.
-
DVDMan: Yep, and we want to give you fuller answers, sometimes we need to correct bad info as we have done here.
<st blows=“” dvdman=“” a=“” special=“” fruity=“” raspberry=“”>:D
Gisteron: OK old bud, thanks for taking it well, very sporting. 8)</st>