Ingamechat read(log) / write "bridge" to use with other tools?
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Adoxa you have any idea why for some few people the chatlog.dll does not work ?
I does not get load into freelancer for some unknown reason -.-
I tried with dacom.ini and also to inject manually both does not work.
Windows is XP SP3
Before he reinstalled his windows it worked but now it doesnt. Strange… -
Thank you very much that was right hint.
There was an dependency to MSVCR90.DLL part of
Microsoft Visual C++ 2008 Redistributable Package (x86)
and this was not installed.[Edit]
I changed something and recompiled it that was the problem^^
How you compiled it without this dependencys?[Edit2]
Ok got it ^^ -
I thought it should be UTF-16, 2 bytes, for covering most languages?
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StarTrader wrote:
I thought it should be UTF-16, 2 bytes, for covering most languages?offtopic :
Not exactly. The way i understand it Unicode is this kinda ‘virtual’ characters table (Unicode != UTF16).
And in practice it is represented in transformation formats (UTFs), where number shows minimal amount of bits per character. But it could use more than that. For instance, Cyrillic letters use 2 bytes in utf8.
So any UTF can represent full Unicode space, as i understand it.