Problem to make a new effect.
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I would to do my custom battlerazor effect (a yellow), I’ve done a new visual effect and it do nothing.
I’ve use Ale editor 0.008 I’ve change the color I’ve renamed it, after i’ve code it and after in game I don’t see the changed big ball of the old br_gunboat_maingun, I see an only yellow wide. I’ve retest it and I’ve the original br_gunboat_maingun effect.What is the problem?
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you have to change the crc in the ale ini to the crc of your effect’s name in the ale. if it is larger than 9 digits, you have either to take a negative crc, or, if youre working with the old crc tool, calculate the negative yourself. the process itself is a bit complicated:
take the utf ID and input it to your system calculator.
switch to another digit system and then to decimal.
switch to negative on the editing panel.
switch to hex and copy the value to a new plain document.
shorten the value to have only its last eight bytes.
input the new value to your calculator.
switch to decimal. this is the negative crc now. you’ll have to set it after a - into the ini.
as said, if the decimal UTF ID of your effect’s name has less than 10 characters, it’ll work with the positive value.
regarding the rest, if you edited the anl correctly, there shall be no other issues unless ofc the name is the same as another effect’s. -
Can you do some screens of the ale editor to change the color of an effect and after do some screens of the next steps because I don’t understand.
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i’m afraid i can’t send you some screenshots as ales are built very individually.
as far as i know, the ale editor does not “edit” the ale rather than decompiles them to the alchemy effect library (.ael) and alchemy node library (.anl)
in the node library there are sections called appearances (*.app). there again you find blocks called BasicApp_Color (or similar, cannot remember exactly)
well, and there you find a float matrix (or at least one float array), where the first float defines the point in time, the second defines the red color emission, than green color emission and last blue color emission in percentages (0x00 would be equal 0.0 and 0xFF = 1.0).
there you change the color and that’s it. ofc this will affect only one of the effect apperiances. in your case you will have to figure out, which is the very head and which are the trails of the projectile. then you go over to the effect library.
there just in the headers of the sections there is some parameter like effect_name (or similar, it is however recognisable clearly). this is what is called in the effect_crc within your weapons_ale.ini viseffect section. here in our downloads section you find the crccalc. you enter the name of your ael into it and in “text” it responds you with the crc you need. you need the decimal value. if its length is more than 9 you have to calculate the negative value as explained in previous post. such long names are unlikely though. -
This tool has been available for 2 years and it makes the the crc value for you…
http://digitalbrilliance.com/Downloader/index.php?action=downloads&id=33