Help with model textures.
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Well, I did a new ship from the old Osiris.
The only problem now is the textures are now misplaced. Is there a way to fix the UV map of the model?This is the ship, as you can see the textures are streched and misplaced.
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depends on how much you did change the model. seems like youve streched it and the UV chords remain the same. then you’d have to fix the textures for it, no better way, sorry. if you added faces, you’d likely come to fix the UV chords by hand with your prefered 3d program.
also, as FL reads out tga differently from dds you might have to flip your image on the V (with any image editor). in many cases of retexturing and slight remodelling/re-exporting this is the faster solution.and welcome to The Starport
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Try Khed editor: knows milkshape format. There is simple uv mapper.
http://www.softpedia.com/progScreenshots/kHED-Screenshot-123515.html -
Thanks!