Hack request - maximum achieveable reputation
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In game by doing missions, taking bribes … you can only achieve 0.90 or -0.90 reputation with a faction . When you set your rep with a faction to 1.0 (using DAM or ioncross) it works untill you kill a ship, then your rep jumps back to 0.9. Im wondering if there is a hex value to change the maximum and minimum achieveable rep?
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brain frezze… interesting, is it possible to up the scale by x10? if so… which way do i go… 1.0 or 0.01 ??
this would add some legroom to the whole deal… but may also break the game, as we all know it likes to work with the -1 to 1 schema & would mean some heavy re-coding of empathys, ect… might be worth it though.
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I don’t understand the reason behind that one. If you want to give more breathing room, just divide all empathy values by 10!?
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“reason”… oh FriendlyFire… i thought you knew 8-)
Nothing i do has reason… it’s all about the limits hehe
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Just figured I’d pitch in on this: there are some weird things that happen when you allow your reputation to go all the way to 1 or -1.
For a reputation of 1, NPCs excuse your friendly fire and a few other things (the offset for this is in the Limit Breaking 101 under NPC behavior) - I personally look at this as a feature (which is why I found the offset for it, I wanted it on all friendly NPCs), but it’s behavior that you may not want, so adjust it accordingly if so.
As for -1 reputation, this seems to make all NPCs of that faction exclusively target you. While this doesn’t matter in vanilla FL (all NPCs prioritize players anyways), this is game-breaking if your mod is designed around NPCs shooting other NPCs as well as players. Again, it probably doesn’t matter, but just keep it in mind if it’s behavior you don’t want.