Jumpgate Evolution
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More quotes:
Hellaskan wrote:
"JGE is about waging war against other nations. As such, you will not be able to have any sort of communication between nations, including trading. "Okay fine, but that eliminates the mercenary/pirate angle that a lot of space
canon works with. I could easily see a host of players playing a semi-neutral class, traders/mercs/pirates… hanging on the edge of battles, collecting scrap… reselling it to the lost parties…at a markup…so they can try to keep that side down monetarily… helping the other side and getting a wage to do it. Where is that!!!"In order to encourage the giant space battles we want, you’ll automatically know where major components are that are important for navigating and playing the PvP game. "
So not only are you turning a blind eye (seemingly) to crafting, trading, mining… but you’re going to eliminate the one thing left (to some degree) that players enjoy –exploration? Are you trying to create the nicheiest of niche market games?
Sigh, I think I am done following this title taking into account these new revelations, I would bet that you’ve lost more potential players than you’ve gained.
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Let me put it this way, if the devs said that the game would have “pirating. crafting, trading, mining, equal focus on gameplay elements as well as action”, exploration, thoughtful ship design, etc… (the things i referenced above)… nobody would say “why does it have that!!!” … at least, nobody with an opinion worth a ****.
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A shoot em up would be just fine if it was free to play. That’s why I’m looking forward to black prophecy.
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Black Prophecy isn’t going to be that much different. Add to the fact that Gamigo (PirateGalaxy) are releasing it, known for slow servers and crap service, not to mention most things in game have a micro payment option.
While technically free to play, you could be there months grinding for something for your ship, where most players will simply get their credit cards out. I’ll be trying this game as well tbh, but i certainly won’t be paying for anything.
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News like this make me wonder why the **** don’t we join up to create our own game exactly the way we want it, afterall we have coders, we have artists, we have all sorts of ppl that can actually create something cool, all in one place, here, the freelancer community. Oh well, guess I drank too much, anyway, back on-topic, Jumpgate Evolution is a fucked up game and honestly I didn’t like it too much from the start.
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I guess you probably could make your own between you all, but it takes bloody years doesn’t it.
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SolCommand wrote:
News like this make me wonder why the **** don’t we join up to create our own game exactly the way we want it, afterall we have coders, we have artists, we have all sorts of ppl that can actually create something cool, all in one place, here, the freelancer community. Oh well, guess I drank too much, anyway, back on-topic, Jumpgate Evolution is a fucked up game and honestly I didn’t like it too much from the start.I actually purchased a indy license for Unity3d a while ago, back when it wasn’t free and actually sugested this to some folk. And basically I got laughed at. The indy version never had all the fancey things the Pro version had but I did actually get as far on my own as getting FL style mouse flight and controls working aswell as the over all fealing FL gives you when flying.
And a radar aswll as some other things like realistic looking suns and things.
All without really knowing what I was doing. Here’s some screens of the progression just over a few days on my own.
http://i352.photobucket.com/albums/r330/SilentAssassin82/Nebula2.jpg
http://i352.photobucket.com/albums/r330/SilentAssassin82/Nebula.jpg
http://i352.photobucket.com/albums/r330/SilentAssassin82/NewNebula2.jpg
http://i352.photobucket.com/albums/r330/SilentAssassin82/NewNebula.jpg
http://i352.photobucket.com/albums/r330/SilentAssassin82/Radar.jpg
http://i352.photobucket.com/albums/r330/SilentAssassin82/simple.jpg
The pics arn’t in any particular order, so some things where before others, but all in all I do think the talent scattered around on the SP could make mince meat out of somthing like this.
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Looks like that has potential. Raise an army of modders to further your cause and you could be well away there.
I’m sure freelancer is holding a lot of these guys back, the engine is old and limiting their true capabilities.
Take a look at what these guys have done on the UT3 UDK, might have heard of them, Angels Fall First. It’s a free download featuring 2 playable maps, the one is a battle in space and it rocks. Angels Fall First.
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Binding ourselves to any commercial engine could seriously hinder our ability to make a proper project. I’d like, should this kind of thing ever happen, to see an open source space simulator built off something like ogre.
While we do have quite a few talented programmers and artists, the vast majority of modders wouldn’t have any ability to help working on that. Further, it’d take a LOT of time and dedication to come anywhere close to FL.
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I’m not suggesting we do it, I gave up on the idea a long time ago. But I don’t see what the differance with using ogre would be. Than using somthing like Unity3d. The reason why I did pay for Unity was that it was cheap. There’s plenty of online resources. And it has MMO support built in only limited to the hardware you run it on.
The scripts and code you produce for it aswell can all be open source, infact most are. You can also mix the programming langauge you use. With the Indy version you can use Java(UnityScript) or Csharp. But if you upgraded to pro you can use C++. The rason I like it to be honest, was the ability to change somthing in 3ds max and save it and it’s right there in unity ready to use. No messing around with half finished exporters, all the collision detection is done using the mesh its self. The best part about it was you could use any modeling tool to create models with it, as long as it could import/export .fbx files.
I agree with you FF, it would take a long time that I have no doubt. It was last year i baught it, I don’t know what I could have had done in that time but I think if I had stuck at it I would be doing ok.
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Well you could always contribute to my project. I did a test tonight to see how hard it would be to pimp out a FL ship, about 30 minutes for the Liberty Dreadnaught.
What you are about to view can’t be done yet in the FL engine (may change with W0dk4’s work)
[wmp=640,480]http://digitalbrilliance.org/Videos/Li_DreadnaughtTest.wmv[/wmp]