New nomad ships - Howto?
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Hi yo! I’m about to make no_elite, but i cant!
How to properly put no_fighter’s textures to new ship? I extracted it due UTF from fighther’s model and made it commonly with 70% transparency in 3dmax and milkshape, but in game they’re much darker than no_fighter’s.
(clickable)
How to make same color and transparent?And second… how to properly write new nomad ship? I made only hardpoits and shiparch code which no_fighter consists, but new ship sometimes causes FL-server crashing when they apperars.
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If it just darker but the transparency works, then all you have to do, to add a new node to that texture (material library) in utf editor, rename it to Dc, click string / edit, add RGB values:
0.800000
0.800000
0.800000
click update / export.its just example, you can set different values, but avoid 1.000000 because you may get CTD in game.
In regard to the ships you want to appear in game, give more details.
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There is a topic, related to your question:
http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2705&forum=22&post_id=25375#forumpost25375and an other:
http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2388&forum=7&post_id=21818#forumpost21818hope it helps
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YEA!11 I’ve done it! Just named texture in milkshape “Nomad surface” and game made it proper and transparent itself!
Problem №2 still exists
Nova wrote:
And second… how to properly write new nomad ship? I made only hardpoits and shiparch code which no_fighter consists, but new ship sometimes causes FL-server crashing when they apperars. -
Use the default one?
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Second: hardpointed cmps and shiparch are not enough, if you want to get the ship in game, you also need equipment folder / goods.ini, (shipname_hull, shipname_package) then you can fly with your ship, and you have to make new entries in infocards.
If you want to get npcs flying with the ship you also need entries in: faction_prop.ini, loadouts.ini, npcships.ini.
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offtopic question: the translation of “nomads” appears to be “странники” in your freelancer. did you edit the dll to get this name? i remember in my russian version from fargus theyre called “кочевники”
topic question: does a shape with nomad surface need proper UV, too or will the pattern just be applied to the surface as it appears? -
Davis wrote:
Second: hardpointed cmps and shiparch are not enough, if you want to get the ship in game, you also need equipment folder / goods.ini, (shipname_hull, shipname_package) then you can fly with your ship, and you have to make new entries in infocards.If you want to get npcs flying with the ship you also need entries in: faction_prop.ini, loadouts.ini, npcships.ini.
Thx captain obvious. I mean something other.
Look vanilla no_fighter code and hardpoints. I set to my no_elite same ones, but FL-server crashes.Gisteron wrote:
offtopic question: the translation of “nomads” appears to be “странники” in your freelancer. did you edit the dll to get this name? i remember in my russian version from fargus theyre called “кочевники”I have licensed Freelancer by “Новый Диск”.
Gisteron wrote:
topic question: does a shape with nomad surface need proper UV, too or will the pattern just be applied to the surface as it appears?Dunno, i textured it by UVW Map “Box” mode in 3dmax.
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It should be not necessary to set any translucent value in any program. If you just use Nomad surface it should work without any trouble, because the texture includes its alpha.