Help with texturing
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Hello, got a little problem (do ya remember my first post, about converting .msh file to .ms3d? A very helpful member of this forum helped me, but now I’m stuck) with texturing and hitboxing… I had to cut its polygons, 'cause it had originaly something around 92 000 polys, and MilkShape can open max 65 000 polygons… I can handle hardpointing, but with Textures and Hitboxes have I really great problem… maybe the ship I took is so much for my skills, (first I’m working at) but I want it for my clan… and its very important for me, lol since I saw this ship for the first time, I’m in love… I really want to complete it before new version of the NSU mod will be released (probably 1-2 weeks.) but I can’t do it alone… Will somebody help me please? Of Course, I’ll give him a credit for this ship because of the important help.
Thanks,
Domin8tor -
Collision/hit box (Sur file) creation is always difficult, try the Sur Builder, which tries hard to make them from the .cmp file, and see how you get on. Here’s the link:
http://the-starport.net/freelancer/forum/dl_attachment.php?attachid=1274109329&post_id=28977
For texturing, take a look at these tutorials and utilities first and see if they will help you:-
http://forums.seriouszone.com/showthread.php?58881-Tech-Tip-UV-Mapping-Tools-and-Tutorials
Then if you have specific problems people here will try to help.