[Freelancer Mod News]Freeworlds: Tides of War - Tactical Overview
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+1
however, you can select planets and stations you are near to but have not yet explored, so maybe something like that, you can select it as unknown if it is within selectable range and/or visual range, making it appear as unknown, but nothing beyond these thresholds. -
Who wrote that code part btw? Just curious–-woddy?
How did you implent that? I suppose you used code injections, meaning that you used your very own code instead of modifing the game - and then you might have added the models and graphics for the tactical overview map.
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That was (more or less) my question. Awesome stuff, eh. I think not one of us can even imagine the amount of work which was necessary for this thing. Ok. Except Adoxa and M0tah.
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Hehe. You guys really have the chance to both revolutionize and reanimate the game, hehe. Hope you don’t forget to make proper PR for your modification (You might want to take some people of your community in PR positions to promote your mod, also at SW communities.
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Freeworlds hit the #1 spot on ModDB for visits/day yesterday (out of all mods), so I think the PR’s working just fine already
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DX9, 3D tactical overlays, NPC’s that accept movement orders, come on guy’s, you’re just taking the piss now! What the hell are you going to show us next, HDR? I wish someone would donate you some really nice planet textures.
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Incredible.
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Bas wrote:
Dudes, you are totally w00t!!1I totally agree with you Bas.
I’m not much with all this technical jargon but what they’ve done with the game is very unique and they’ve done a great job with it.
Hats off to Sushi and his Team. :pint:
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To be honest, we have many people to thank for where we’ve gotten in mod development. Not only is it an awesome team, but one that comprises of many different developers from other mods with the addition of W0d, FF, FoxUnit01, etc.
We have the entire FL community to thank, really.
So thank you
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That… is… incredible
Really really great job.