How adding cargo pods on a battleship?
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You think I’ve made other things? mmm… I think we are in an impasse…
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I want to add this because it’s a realism extention, so it will do the li dread more realistic, and because I can’t resize it by the model tool and by MS3D, so I made a realism extention, that’s all.
It’s the only ship I want to add that so if someone can help me, he helps me.
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Mmm… please don’t give me sushi’s tutorial, it’s to difficult for me, and I’ve not yet do informatics studies or big mods and I will learn it at my speed. By the way, can you give me the tutorial please? just to see I’m wrong.
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As cargo pod, it doesn’t work. Grrrrr it deprives me!
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Freestalker.fr wrote:
Perfectly done. and for the shield, I add :
equip = Hpxx01, liberty_dreadnought_realisme_extention ]
and in the shiparche, I add :……|
hp_type = hp_freighter_shield_special_1, [Hpxx01]<====IHeeeey, hardoint must be after “,”:
loadouts.ini
equip = liberty_dreadnought_realisme_extention, Hpxx01solararch.ini
hp_type = hp_freighter_shield_special_1, Hpxx01 -
you do just have to link all hardpoints correctly and it will work. no needs to edit the ship or solar archetype libraries… i honestly don’t get the problem. i could make you a screenshot ingame, where this extension is applied to the shape… check your files for typos. it works for me (with other shapes ofc) and each of my clients and team members. you must have done wrong something as it would definately work otherwise.
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Here is my inis and I’ve seen my mistake before you Halloween.
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You forgot system ini.
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It works, yeah!!! solved.
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Well done. Uw