Exclusion Zones in large Asteroid Fields (larger than normally possible)
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I’m making a System with a very large asteroid field. Normally there is a limit to the size of asteroid field: they won’t get rendered beyond the limit (fixed ateroids, that is). But Adoxa figured out how to expand the rendering limit. Works fine.
But now I’ve got a couple of trade_lane zones that also function as an exclusion zone. Well - they should, but they don’t…
Thinking of it, there is also no traffic… :roll: (I have been to an overcrowded KFC earlier this evening, so I probably must have enjoyed the solitude in my new System on a subconscious level, without noticing there was something wrong )
Well, I’ll look into it further… Don’'t let that stop anyone from posting anything that might be remotely relevant
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Could you please tell me, what the fix for bigger rendering distances is?
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Skotty. wrote:
Could you please tell me, what the fix for bigger rendering distances is?To (more or less) quote Adoxa:
Open up common.dll (v1.1*), jump to offset 0x460a9, change 7 to 8, same at 0x460af.
That should increase it to ~260k (x and z, respectively; y remains at ~65k), presumably at the expense of removing them further from the center, from 256 to 512 (big deal). As you may have guessed by now, use 9 instead of 8 to increase to ~520k (1024 from the center).
*(if you use 1.0. what you shouldn’t be doing) the offsets are 0x463c9 & f.)
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Fixed my problem. The solution (in case people reading this thread are curious - personally I hate finding problem solving threads thru google that end without the solution being given) :
My System was based on an existing system, which I enlarged by a factor 2.5. I had to recalculate the trade lanes, otherwise the distance between the trade lane rings would be too large (a cosmetic thing - this won’t hurt the game engine but it looks stupid).
Apparently both these alterations caused the tradelane traffic zone to be too far from the actual trade lane rings, and the angle was slightly different too. I had to change from
pos = 164877.5, 0, -61470
rotate = 0, 65, 0to
pos = 164875.29, 0, -62934.51
rotate = 0, 64.83, 0and now it works fine (I took / calculated the new values from the new trade lane rings)
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No traffic means you’ll have an encounter error, and the exclusion is most likely an error too.
So what have you got in your files? Have you included the exclusion zone in the field’s ini file? The obvious would be to say copy/paste relevant sections in here
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Chips wrote:
No traffic means you’ll have an encounter error, and the exclusion is most likely an error too.So what have you got in your files? Have you included the exclusion zone in the field’s ini file? The obvious would be to say copy/paste relevant sections in here
Chips, thanks for the input but I already solved it; see my previous post.
Btw Chips - do you happen to know an answer to my other Q? (the value for ‘empty’ Property_Flags? > see other thread)