Need help: intro script %(
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Yep, thanks a lot
http://img46.imageshack.us/img46/6079/30591470.jpgLast step is attaching engines, but i think i do it by myself.
Thx!!111 -
And why the ships can be black? O.o
http://img51.imageshack.us/img51/6365/33023472.jpg -
the sun is a simple psys entry (effect entry) with the template of a sun. the suns (at least most of them) are by default listed in .\data\solar\stararch.ini
for the ships: you have the compound objects (ships and solars) and lights. both have a parameter called “lt_grp” (lighting group). as long as your light sources have the same lt_grp value as your compounds, the light sources affect the drawing of your object.
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There are NO suns in FX. I want to take a normal sun to my intro, but i cant because they have no ALE! There aren’t any suns in FX!
These 2 ku_x_suns are small as ships.
I don’t ask to do my #$%% job, imma just asking a normal question to more experienced people in this subject. -
How to rotate object a bit?
My changing of “orient” option makes this facepalm:
http://img263.imageshack.us/img263/5476/37854664.jpg -
Ok, i made all my 7 intros, but i have a trouble.
When im launching game through Hack with parameter “Always use #” 1 to 7, i see them all, but when imma launcing game commonly, i can see randomly only 3 of them: intro_base1, intro_base2, intro_base3.
How to enable them all? Hex?? Please! -
M0tah’s MultiIntro is what you are asking for. it is part of the 88flak so probably it is enough to credit him unless he denies you the usage ofc.
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unless he denies you the usage
We don’t get much of that 'round 'ere these days
Always credit though… or you will be spanked… hard… and im first