Noxious goods
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I am not sure if someone already did post such a question - a search for some keywords didn’t resulted in a search hit - thus i am going to ask that question (eventually) again.
For some goods (noxious ones) the trade value lowers with the time you are traveling. Is there a way to reverse this effect so values are increasing with the time you hold them? And if yes would it be possible to have both options available at the same time in the game?
Any hints would be greatly appreciated… Thanks in advance.
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Huor wrote:
I am not sure if someone already did post such a question - a search for some keywords didn’t resulted in a search hit - thus i am going to ask that question (eventually) again.For some goods (noxious ones) the trade value lowers with the time you are traveling. Is there a way to reverse this effect so values are increasing with the time you hold them? And if yes would it be possible to have both options available at the same time in the game?
Any hints would be greatly appreciated… Thanks in advance.
From memory, there is a decay rate (something like decay_per_second) - so they don’t decrease in value, they decrease in amount/ volume (i.e. 1 decays every 30 seconds, therefore 10 mins later you have 20 less than you started with, meaning you have less value in your hold - but each individual is worth the same). It’s not in goods.ini from memory, but where you define the actual thing itself - where the ids names are for the commodity - so one of the equip files.
So having values increase via that method? I doubt it. However, surely trading is supposed to be the reason things “increase” in value. You fly somewhere to sell for a profit. What you propose means you could buy something, launch, and then sit outside idling for ages, before docking to sell for profit…with no risk. There is no longer a reason to fly anywhere…
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yeah only increasing without any other restrictions would be useless indeed. I had in mind to increase the value per system - automatically by using this method. So first if you jump to the next system it value is inceased. So people are triggered to bring their goods to distant places - risking being trapped, catched whatever - but with the benefit to earn more money the more far they sell this good from its origin.
Otherwise it would be possible by editing every item and the bases it is sold.
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Yeah, I was gonna say…
The value of the individual commodity doesn’t decrease, the amount of cargo in your hold decreases.
Basically what you’re asking is ‘how do you get the amount of cargo in your hold to INCREASE over time?’I’m sure that wasn’t exactly your intent when writing the question… But if you’re looking to make the ‘decay’ work in reverse, that’s how it you would implement it. I’ve stopped saying that something is impossible when modding FL because I’ve seen so much impossible stuff made possible, but I really want to…
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Huor wrote:
yeah only increasing without any other restrictions would be useless indeed. I had in mind to increase the value per system - automatically by using this method. So first if you jump to the next system it value is inceased. So people are triggered to bring their goods to distant places - risking being trapped, catched whatever - but with the benefit to earn more money the more far they sell this good from its origin.Otherwise it would be possible by editing every item and the bases it is sold.
You’d have to alter the value in the goods.ini file from memory to cause a blanket increase, which causes issues via client side (where prices are taken I think?) compared to server side (where this may register as a cheat).
Bottom line, from my outdated and limited knowledge it isn’t possible. Now someone more knowledgeable and up-to-date with current practices may have a solution, so I guess wait for them
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Harcourt Fenton MUDD!!!
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Ok increasing the cargo load with the time is obsolete - but the value of the goods. I see that it would be possible by editing the inis - but as this is a lot of work (depending on the number of goods) i just thought to ask about an automatism that could do this as well
As my idea is depending on distance to the point where you bought the good it must be something different. I think there wont be any possibility to have a solution for increased values of goods…
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Huor wrote:
Ok increasing the cargo load with the time is obsolete - but the value of the goods. I see that it would be possible by editing the inis - but as this is a lot of work (depending on the number of goods) i just thought to ask about an automatism that could do this as wellAs my idea is depending on distance to the point where you bought the good it must be something different. I think there wont be any possibility to have a solution for increased values of goods…
There would be a way, but you would have to have a third party program. The issue is the price that the goods sell for.
I haven’t looked at dynamic economy parts of FL modding, so I don’t know (and can’t remember) if the price goods sells for on the base is server side only or not (as in the multiplier to the goods value, given in the market_commodities file I think it is). However, whatever you use would have to track players, their cargo, and alter the price upon docking at a base, before reverting it back.
If it is client side, the user would have to run stuff too afaik and I’ve no idea how this would prevent the server kicking the player for cheating.Again, I haven’t been into that area, so I don’t know how the currrent dynamic economies work! It should be possible, but it may be awkward to hell and back to achieve it and involve 3rd party programs (i.e. not Freelancer current code) to facilitate it - such as I don’t know whether the goods values are cached in memory or loaded each time you hit a base - at which point, it becomes more difficult again… but I’m out of my depth
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DwnUndr wrote:
‘how do you get the amount of cargo in your hold to INCREASE over time?’
Dang Tribbles!
:lol: My first though too.
Now the trouble Tribbles cause would be harder to implement than a simple cargo increase… Maybe have other cargo or even equipment jettisoned or so…