Base name not matching ids (Fixed - Bob is Baka Koneko)
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Okay, so this is probably my inexperience biting me in the ass, but I just started using FLDev (FF you’re a god) to name stuff, instead of the ol’ FLMM scripting.
Any clue why the hud name is different to the name on the infocard? If it’s supposed to be like that, how do I change the hud one?
Here’s the base code, in case that helps at all;
[Object]
nickname = FL10K_01
pos = -39842, 0, -41420
ids_info = 65729
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = FL10K_01_Base
base = FL10K_01_Base
reputation = li_p_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 196792
loadout = d_space_police01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01Strangely enough, the other three bases nearby (which are clones with different nicknames and stuff) who haven’t had their ids changed are also displaying Police Station as their names, when before they were just blank.
I’ve had no problems naming Suns, Jumpgates and Planets.
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that’s the default name for that object
you might want to check/post the entry in universe.ini for that base
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Yeah just found the problem two minutes ago.
I’m so stupid sometimes it’s a wonder I’m actually intelligent.I didn’t even have entries for the bases in universe.ini (which also explains the black screen issue I had on dock xD).
So it appears that name is handled by strid_name is the base entries of universe.ini, which is kinda random.
Far be it for me to second guess the FL devs though. xD
Case closed!
Oh, thanks for the help, it would have been perfect had I not worked it out just before xD