Loot_preference necessary?
-
Are the loot_preference entries in pilots_story.ini and pilots_population.ini necessary?
Vanilla has them as loot_preference = lt_all, lt_potions, lt_none, and lt_commodities.
FLErrorChecker identifies them as an error stating that those entries should be capitalized. (LT_ALL for example).
Doing so however causes the NPCs to tractor in loot that’s laying about. What I’m wondering is, would there be any potential problems if I remarked that line out altogether? -
the NPCs do not loot anything if the parameter is written wrongly? obviously then parameter is not necessary. it affects however their looting behavior if the syntax is correct and as there is no LT_NONE value the default is not to loot… sure someone with more experience with NPCs or Adoxa can clear things out better.
-
One advantage of the LOOT_ALL command is it actually reduces lag. I’ve brought down my own server before by shooting everything in sight outside Manhattan and basically filling it up with loot.
For me personally i stuck the LOOT_ALL comand on my npcs as they help to keep the server tidy by picking up stuff, thereby lowering the potential lag of loads of bits of cargo lying around.
The other variations do work so you can limit the types of cargo they pick up, as long as you use capital letters.
-
Many of our traders with the big ships (which can’t dock on FLU), drop their cargo outside the destination and use a shuttle to bring it onto the base/planet. Often a bunch of NPCs will come along and loot all the cargo while they’re switching chars or are docking. Personally I think it’s funny and the cost of doing business, but some players get really put out when they drop several hundred cargo only to have half of it lifted by NPCs. NPCs that aren’t even pie-rats btw. I have it as a selectable option in our server mod. Selecting NPC Looting makes the entries LT_ALL, Selecting NPC No Looting makes them lt_all like vanilla. I wondered what would happen if I were to have the script remove any entries to loot_preference. Either way, what I have works. I need to add tractors to the ships that don’t have them in order for it to truly work properly.
-
You don’t. Equipment is fixed. Battleships have a choice of unmounting 2 turrets and replacing them with flak turrets. Otherwise equipment on the big ships is fixed. It helps promote balance across board.
You start out docked on a base of your choice. Once you launch you’re stuck in space, just as if you were in an NPC ship. When you die, you respawn on the base you started out in.
On FLU Freelancers who own Large Transports, Transports, and Miners can dock on any Freeport or any base they have permissions from the clan owners. Clan ships can dock on any Freeport and any base they own.
Only clan members can own capital warships. This prevents too many big ships on the server causing lag, and also promotes some accountability. ie. If someone is abusing players with their capship, the entire clan runs the risk of losing it. The clan then has a vested interest in policing the behavior of their own members.
Biggest ship that can dock at will on FLU is the Armored Transport Mk II (hold size 500) based on the ge_armored_nobay shiparch.
-
robocop wrote:
Often a bunch of NPCs will come along and loot all the cargo while they’re switching chars or are docking.What about giving npcs a tractor that needs a lot of time to tractor things in, at least in front of bases?
-
Or give all NPC’s some form of cargo that fills up hold but is not droppable or of value/lootable.
That way they can still tractor, but less
Apart from Pirates - who don’t carry it so can tractor as much as they canLove the non-docking battleship idea, but at the same time, I’m amazed your members use it It’d be nice if there were a way to designate only one base where they can dock (i.e. Home planet) for repairs Could almost give a “tour of duty” type feel in that respect (especially if dying cost more than repairing in some strange way!).
-
robocop wrote:
Are the loot_preference entries in pilots_story.ini and pilots_population.ini necessary?What I’m wondering is, would there be any potential problems if I remarked that line out altogether?
The default is LT_NONE, so removing loot_preferences altogether should have the desired effect.