Making Surs for 3dbs
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@ Sushi: I tested it with the same results as before, detects hits from time to time but very unreliable. What were your settings?
@Star Trader: Tis basically a very good idea, the only problem however is that you cannot create any new and extraordinary shapes this way.
@cata123: Thanks for the hint, I’ll try it out.
Edit: Works indeed, thanks again!
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Hmm, after extensive tests I have found the scheme to be reliable but not 100% reliable. Using only one asteroid model with one single part sur, there are still some asteroids that don’t detect hits, although other asteroids that use the same model and sur and are only 50 metres from the described ones are working properly.
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One curiosity : you can test the model changing the type of sur .
Types of sur are :- 02 - scenery
- 03 - weapon/ammo/damage object
- 04 - ship /station
This is how it’s named in FLModelTool .
I wonder if you try with another type of sur , what is the result.
The type is at 6C offset in each single mesh sur ; you can change also with hex editor.
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cata123 wrote:
One curiosity : you can test the model changing the type of sur .That is misinformation - it is not type but the count of tags within the first sur part. I think this was discussed in one of the sur generator threads. Use SurDump to view the structure of a sur (or turn on logging in the MilkShape importer).