Shields
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I think moonhead just likes to talk Nothing wrong with that, it’s good to talk. But yeah, that aside, you learn a hell of a lot more by experimenting with code as opposed to having it dictated to you. I kinda think we’re at the stage now where anything ini related has been mostly covered barring language barrier, if you did do it on your own then you don’t really forget either, chips still remembers things he hasn’t done in years.
You’re always polite though moonhead, so carry on.
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One more last hint, Moonhead - and it is because you ask politely always and respond well.
Unlike me !
You could also increase the volume and mass for more powerful shields.
In my view, a bigger shield generator will weigh more and will need more physical space in the ship than a smaller shield generator.
Shield 1
volume = 2.000000
mass = 10Shield 2
volume = 4.000000
mass = 15Shield 3
volume = 6.000000
mass = 20Shield 4
volume = 10.000000
mass = 25etc
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@StarTrader:
Isn’t the volume only used when in the hold and not when mounted?
And the mass only when it is in space as loot?@Moonhead:
Beware Starfliers with Nomad weapons or high level missile launchers!! -
Maybe I’m giving out duff gen (bad info) just for a laugh! :?
Check it out and report back!
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Chips wrote:
Moonhead wrote:
Is it possible to mess with the constant_power_draw and rebuild_power_draw values and give them other values than 0 and 10 respectively?Erm, yes. That should be bleedin obvious
This may now sound harsh BUT:
Seriously, there was a time when people experiment. I urge you to actually do just that as, no offence, but this is ridiculous.
My question wasn’t meant as a technical enquiry in the first place, but rather as how this would influence gameplay. Would it be an enhancement or would it be boring. Of course that something I could find out myself, but why not discuss it.
And why do you reply to a post that annoys you anyway? If it’s a stupid question, just let it sink into oblivion.
You could have saved yourself some time and energy to hit the submit button after the word ridiculous, because that’s where I stopped reading.
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Hey guys - it must be some sun storm, I think we’re all having a grumpy day.
Chips means well, let’s let it go.
think of Summer Fruits and Ice Cream.
I’m thinking about kicking ten barrels of sh*t out of a rabbit that stole my carrots.
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Timmy51m wrote:
I think moonhead just likes to talk Nothing wrong with that, it’s good to talk. But yeah, that aside, you learn a hell of a lot more by experimenting with code as opposed to having it dictated to you. I kinda think we’re at the stage now where anything ini related has been mostly covered barring language barrier, if you did do it on your own then you don’t really forget either, chips still remembers things he hasn’t done in years.You’re always polite though moonhead, so carry on.
I guess I should have used less words and phrased more clearly what kind of reply I was after.
StarTrader wrote:
One more last hint, Moonhead - and it is because you ask politely always and respond well.Unlike me !
You could also increase the volume and mass for more powerful shields.
Nice idea. I’ll keep that in mind. Thanks for interpreting my Q as intended;)
Quarks wrote:
@StarTrader:
Isn’t the volume only used when in the hold and not when mounted?
And the mass only when it is in space as loot?I hope this is true! It would make ST’s idea less interesting with regards to my question, but makes more sense overall.
Quarks wrote:
@Moonhead:
Beware Starfliers with Nomad weapons or high level missile launchers!!lol, yeah.
Btw iirc Nomad weapons are better not mounted at all, as their models are unfit (or: they have no model at all). So, it’s better to use a ‘nomadized’ regular gun instead anyway. Kinda weird because they can be looted, iirc.
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Moonhead wrote:
My question wasn’t meant as a technical enquiry in the first place, but rather as how this would influence gameplay. Would it be an enhancement or would it be boring. Of course that something I could find out myself, but why not discuss it.And why do you reply to a post that annoys you anyway? If it’s a stupid question, just let it sink into oblivion.
You could have saved yourself some time and energy to hit the submit button after the word ridiculous, because that’s where I stopped reading.
The post doesn’t annoy me at all, very little does, and I focussed upon the last question.
History should show I have extraordinary patience at explaining things. However, since you already know your way around the ini files I felt that, simply put, in 50 seconds you would have had the answer if you tried. That’s why I answered as I did blushes
I would explain further about constructive criticism with regards to the stopping reading - but you’ll never read it (it is what the post was supposed to be).
As for how it’ll influence gameplay, try it out. If you are making a mod, it is your mod - try what you like, and then ask once you’ve done it (imo) for feedback.
For me mods are like little bits of the modder. To be your mod, you make it what you wish. By all means get feedback after you’ve done something - but I’d implore folks to explore different game balance aspects. Otherwise, all mods will tend to the mode features (so they’ll all be the same).
So I’d say try it out, see if you can balance, if you like it. Then see if others do. Asking first all depends upon who answers - they may not think something through and you may miss an awesome idea/balance etc simply because the right people weren’t in the right place at the right time
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Chips wrote:
I doubt you’ll read any of this,
I do.
The best mods are the ones that do something different…
of course asking for feedback upon something you’ve done is entirely different
I admit you have a point, reasoning from your perspective, and indeed I do know that you have often displayed a willingness to explain things.
But, imho, many times, things that technically might work, might turn out to be boring or unwise, and maybe not in a way you can find out in 50 seconds. I wasn’t asking to have it chewed out before me, just enquring how (if applicable) the various folks here dealt with this.
I should have editted my post, shorten it, made it clearer . But I had no time for that
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Chips wrote:
So I’d say try it out, see if you can balance, if you like it. Then see if others do. Asking first all depends upon who answers - they may not think something through and you may miss an awesome idea/balance etc simply because the right people weren’t in the right place at the right time
Good point too. I didn’t see it? Probably because yo editted your post after you submitted it. Very bad habit! I do it all the time too.
O wow, my gf is in trance before the television! Time to Explore The Game Files!!