Server crash - content.dll 000c458f
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thank you , adoxa how i obtain hashes.dat ?
@chips maybe but i really hate the starport search engine ; always when i search for something i have to look over and over on all posts . Anyway FL mod studio doesent have tab for comment , so it
s automatically removed when saving system, i wanted to add to options right today but if you say it makes trouble then i let this way. -
cata123 wrote:
thank you , adoxa how i obtain hashes.dat ?
@chips maybe but i really hate the starport search engine ; always when i search for something i have to look over and over on all posts . Anyway FL mod studio doesent have tab for comment , so it
s automatically removed when saving system, i wanted to add to options right today but if you say it makes trouble then i let this way.Now I remember why I went to the archive site
Thatâs the thread, essentially (from memory) it will be an encounter that is causing your issue. Obviously this cannot be 100% certain, but Iâd be 70% sure, especially if you changed nothing but the resize (however, I do not know how resize is handled). You can also crash trying to dock with a tradelane if the ring numbering is messed up. However, the fact the crash offset appears many times in various posts indicates that itâs a common cause throughout, and Iâd pin money on encounters.
Iâd urge you to drop the mod studio tool if it doesnât allow for comments, and do it by hand using something like notepad++. You may find the solution nice and quickly, and may be able to remove the offending patrol path (if it is that, but it may have continuations on the other side of jumphole/gate and I donât know how that is handled, so urge some caution).
The linked thread shows how to do this, although you may be able to just comment out the lines beginning with:
encounter = ```to
;encounter =
A quick find and replace of the first with the second should do it ;) To remove afterwards, just find and replace all ; (if there were no commented out lines, or comments added, to the file - otherwise this may cause issues). I should say, it's not an exact science - just a collection of issues i stumbled upon as I progressed :D
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@@Startrader&Nexose
In my case i have constant difference between client and server and temporary healing solution isâŚ
⌠neutral reputation between NPC factions and patch from Adoxa.So at the moment all stable
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âneutral reputation between factionsâ ⌠sounds boring , where is the drums and bangs when you stay and watch the fights between factions .
During testing on server always i saw some battles between ships and time to time you hear ships chatting (sometimes chatting alone :)) ), thes some screams âaaaaaaaaaâ and boom a ship blows up , always makes me laugh, the battle sometimes is about 3-5k and you can see only some parts from lasers and engines .
Anyway, not just players interactions colours the server, but those altercations between factions are interesting. -
I used to like waiting in ambush by a pirate jumphole, blow them all, and pick up the loot with a pal with a big freighter. When we got better at it we had two shooting them up and several pals ferrying to sell.
Got fed up after about 20 days! lol
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@cata123 i do not see other exit from this problem yet (in my case it is server-side modding), anyway NPCs tax others NPCs and shoot each other when answer on tax is negative
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The problem seem to dissapear (no error message found) i don
t know for how long , but only in cortez system i had , i tweaked a little bounty hunters paths and the rest and now seems ok . Even in new london resized i didn
t had errors like in cortez , where are about 50 paths to adjust , so was server side problem yes.
Haha very funny setting on your server Helloween , the big boss liberty corporation taxes all factions , and if they don`t pay kboom blast off . =)) -
Not tried yet, but this may fix content.dll 000c458f crashes:
content.dll 11BCF4 -0.6f = hostile docking reputation ~adoxa
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Tried: Hostile Docking Reputation patch fixes the crash