Equipment taking up cargo space? Also some engine questions.
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So one of the things Freelancer does right, you want to remove? :?
common.dll 053048 0000->E31F = include external equipment in cargo size PART 1 ~adoxa common.dll 05330E 0000->E31F = include external equipment in cargo size PART 2 ~adoxa common.dll 0A9BA3 18->00 = include external equipment in cargo size PART 3 ~adoxa common.dll 0AA904 18->00 = include external equipment in cargo size PART 4 ~adoxa freelancer.exe 0838AF 74->EB = consider volume when buying external equipment ~adoxa
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Is it possibe to add this space-taking effect only to some equipment parts, e.g. shield generators (as I think it is quite strange that such a small part that is only mounted outside without any inner part can create a strong shield)? Maybe even only to some of them?
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adoxa - ma super-cool man!
Quarks.
Each item has its own volume=xx and mass=xx
So - yes
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What if guns are supposed to take up space only while they are not mounted, but shields always?
It’s not a problem for me, as I probably won’t use this at all, but just as question… -
The addresses listed are actually DWORDs, containing the equipment type mask. Set it how you want.
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adoxa wrote:
So one of the things Freelancer does right, you want to remove? :?common.dll 053048 0000->E31F = include external equipment in cargo size PART 1 ~adoxa common.dll 05330E 0000->E31F = include external equipment in cargo size PART 2 ~adoxa ```Untested, there may be other areas that need to change.
Thanks for looking into this adoxa, but I tried it and it doesn’t seem to have any effect.
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I realize this is a “have your cake and eat it too” type question, but is there some way that you could perform the same check that is done on internal equipment? A player can easily check to make sure that they didn’t just equip something they can’t hold. However, there is no interface mechanic preventing you from doing so in the first place. This results in a lot of uninformed people getting themselves kicked for cheating. (More cargo space used than available.)
The vanilla internal equipment (and cargo?) performs a check before letting you put anything that would cause you to go over your cargo limit. Is there some way to use this same check for when you mount external equipment?