Mat/cmp error?
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So I just did two things.
First, Iām fairly sure that the game has issues reading any model with HpMount01. It should be, HpMount (same with the HpCockpit). I also ran the model through FLModel Resizer to get the radius put into the .cmp. Had no issues on my end with it disappearing anymore when most of the ship was out of screen.
Tell me how it goes.
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I thought it was the 3rd person view camera that is altered by HpCockpit. Itās one or the other.
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3rd person? how to enable that? i remember there was an offset within shiparch for (what i call) a 3rd person view, in the cockpit for a turret view tether and rear view. however, never got to change coordinates of cockpit view camera. maybe the mistake i did was the hardpoint namingā¦
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Gisteron wrote:
3rd person? how to enable that? i remember there was an offset within shiparch for (what i call) a 3rd person view, in the cockpit for a turret view tether and rear view. however, never got to change coordinates of cockpit view camera. maybe the mistake i did was the hardpoint namingā¦Iām pretty sure 3rd person is the default view.
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Alucard wrote:
Yes and no. In space it works. On a planet/cinematic* or npc use, no.:-?
So, it works in space but in a planet scene it disappears? And it doesnāt work for NPCs in space?
Whatās your LOD range on the ship?
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Alucard wrote:
I use the cmp exporter 2.1 with lod set at lvl0 when I export.I meant in the shiparch (sorry, should have been more clear)
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Alucard wrote:
LODranges = 0, 60, 100, 1000That means if you donāt have a LOD on this ship, youāll lose it at 60m. Change that to LODranges = 0, 1000 and see if it works better
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Alucard wrote:
Yeah Iām a noob. It was that. Set it to 0, 9999 and its fixed. But now its being a bitch, not letting me rehardpoint.Well bitch slap the .cmp and rehardpoint it!
Glad we figured out the issue in the end
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it is important, that each hardpoint name appears only once in the whole cmp file. a utf editor might help you out. ofc, you have to point your shiparch to use the right harpoints etc.
also, ofc, make sure you have your latest cmp in the game directory and not only in your mod development folderto you, too, in general - our search function is just fine, its only not too fast to get used to. give it a try, mate.
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Iāve had this problem with hardpoints myself, but only whilst using win7. I think youāll find that the file has become write protected and thereās not a damned thing you can do to change it. It will appear that you are editing the hardpoints in Hardcmp, but when you run freelancer you find they havenāt changed at all. Donāt expect FLMM to play ball 100% of the time on win7, it does cause unexpected little problems like this from time to time.
In the end I decided to setup a dual boot so I could muck about with modding on XP, no more headaches.