Greetings to all :)
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Welcome back to modding
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FLE is in fact more efficient if you’re about adding dozens of systems and especially infocards, than manual editing via FLDev and conventional ini-coding. still, you won’t come around fixing at least the order of universe.ini sections added by the tool. and ofc, ini-coding is far more customisable than editing spaces with an outdated 2d program.
and welcome to The Starport
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Thanks to you all for the greetings.
I’m considering a total conversion, fresh systems, factions and such, and was going to use FLE extensively for making the systems and populating them, adding the fields and such…
I am indeed using the latest FLE version but I get a number of crashes and problems, such as never seeing NPCs in the bars despite having added them into the bases, if I create a docking ring and do add commodities as it asks after the docking ring is made, I can click next after adding them and experience a crash. I would love if FLE would at least let me add NPCs to the bar in a working manner, I remember an older version I used to have years ago allowed me to but the latest doesn’t seem to…
If anyone could point me as to what to do in regards to that it’d be appreciated. Haven’t found anything here thus far.
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I think most people will agree that FLE is fine for system placement, but not much else. Specifically, most of its advanced functions are buggy as hell, as you’ve already witnessed. You can still use it to place down zones, tradelanes, bases and such, though, since it’s a far easier process to visually put stuff down.
In any case, welcome to The Starport and hopefully we can help you out!
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Welcome Valence.
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@PolarBear: Thanks for that, seems less buggy but I still don’t have NPCs appearing in bars, :(. Even selected Copy All NPCs and the defaults don’t appear either. But thanks, as it is a lot more stable than what I was previously using.
@FriendlyFire and StarTrader: Thanks for the welcomes and advice.
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valence wrote:
Even selected Copy All NPCs and the defaults don’t appear either.Thats your fail. Never use that feature when setting up NPCs no matter what. You need to set every single NPC with his name, location (room) and info (rumor/mission).
If it still doesn’t work try re-extracting.
If THAT still doesn’t work, that you’ll have to do it manually. -
Thanks for the reply.
Does using custom directories affect the NPC placement maybe? My Freelancer is installed to the Desktop for ease of access (and avoidance of UAC stopping the .dll being created/updated) and the mod works but I wondered if it was maybe a deeper issue that isn’t a visible error. I’ve made planets and bases without copying the NPCs and any that I make automatically assign themselves to the bar but are still not there.
I will try re-extracting in a bit. Do you have a link to a tutorial for adding NPCs? I’ve used the search here and found no tutorials other than an explanation of what’s in mbases.ini. With that, I copied an NPC from Planet Manhattan and its associated [Base Faction] and altered some things but still to no avail. Should that have worked but I’d need to change the ID as it’d be shared, or should it still have worked even though it’s a duplicate?
Thanks for the assistance :).
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I’m not sure if the program can find a game on the desktop, although it searches the whole C drive (and others if you have).
When you copy NPCs there is always a bug. I never copy NPC. Yeah, they should share the same ids name, but since the program has no acces to the original resources, it puts the name you change in a new dll file.Try to re-export the program, but remember to delete the one you already exported before. If it doesn’t work contact me and I’ll explain you how to do it manually.
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I will try adding NPCs now that I have re-extracted your provided FLE into another folder. This time, I get a ‘C:\TEMP is not found’ error that I never had before. Strange. Now whenever I update my mod the updates don’t apply… If I can get that sorted maybe then adding NPCs will work after re-extraction again?
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Any chance FLE can be updated and the bugs fixed? Is the author still around? Maybe this is a project someone could put together a team to do. It would serve the FL modding community greatly.
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I’ve seen the source and, to be perfectly honest, it’s not worth fixing. You should watch that 3D starchart by obstbaum and Walker instead, chance are this could rather easily become a nice editor.
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FriendlyFire wrote:
I’ve seen the source and, to be perfectly honest, it’s not worth fixing. You should watch that 3D starchart by obstbaum and Walker instead, chance are this could rather easily become a nice editor.Yeah, that one is just AMAZING!!! Its running the whole system’s model display on 3D to a sandbox editing!
And I bet it will be out before someone will fix all the bugs in FLE… -
I will keep an eye out for it. In the meantime, does anyone have links to tutorial(s) on how to add NPCs to bases? I don’t want to go full-force into my mod if something in it isn’t going to really work. Any help you can provide is much appreciated. I tried accessing mbases.ini and copying a Base Faction from Manhattan (Ageira) and its associated NPC, changed the NPC’s nickname and assigned it to the base (as far as I noticed) and it still didn’t appear…
I know the IDs would have been duplicated as I copied an existing one but I don’t know much of ID locating yet so I don’t know which are empty and such, I just assumed it’d still add the NPC in with duplicated rumors and such (which was no problem as I was purely testing if the NPC appeared)… a tutorial on adding NPCs to bases and planets would be great. Tried the search function here, TLR and Discovery to no avail.