Feedback & Suggestions
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Believe FLhook can set the IP’s who have admin rights from the console.
I believe. *nix and active networking hardware may do this too, but why all using ssh? For more security reasons.
After all Besides udp-flood and trojans there is still a heap of any mucks, sniffing of passwords for example.
All know, that “True” protection does not exist, everything can be broken, but prevention is never thwarted…
Especially in view of recent events %((And “standard” admins shouldn’t have console access to flhook, just ingame.
I agree. But we want, that all administrators could do the work through the web interface without remembering a command and without starting game in the same way as it is done by system administrators on almost any device or a server
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I’ve finished implementing Blowfish encryption over FLHook’s socket connection. I’ve made new builds of both my FLHook (zip) and the plugin version (the changes couldn’t be implemented as a plugin) with the encryption option. In addition, I extended the telnet class used by FLSES to make a BlowfishTelnet class that functions exactly the same as the original class but with encryption, so it’s a drop-in replacement. It’s attached to this post and uses the Crypt_Blowfish package to do the encryption/decryption.
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Thx M0tah!
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I’ve updated both of the builds to fix two bugs I found: FLHook sometimes wouldn’t send any data over the socket connection when it should have and the “Goodbye.” message wasn’t sent encrypted.
I also made a dummy windows socket DLL that can make any application that uses windows sockets 1 send/receive encrypted data. This means you can use it to “retrofit” any existing FLHook build to be compatible with the blowfish encryption. You can also use it to make the command line telnet utility that comes with Windows compatible with the encryption - just copy telnet.exe from the system32 directory to a new directory and copy wsock32.dll and key.txt to the new directory and run telnet from the command line as usual. It can be downloaded here.
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damn my Computer just broke yesterday evening, can you imagine? My mainboard just behaves like last time, no beeps, no lights, that’s the second time, now I wan’t my Money back!
Sorry Developing of FLSES will be on a hold untill I’ll get a new Mainboard, maybe it’s more than a week, maybe even more than that!
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@tai:
damn my Computer just broke yesterday evening, can you imagine? My mainboard just behaves like last time, no beeps, no lights, that’s the second time, now I wan’t my Money back!
Sorry Developing of FLSES will be on a hold untill I’ll get a new Mainboard, maybe it’s more than a week, maybe even more than that!
At me almost too most, the condenser (capacitor) has blown up (boooom!!) on motherboard of that server where FLSES installed…
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Hello together,
I know this thread is getting old but I think it is the right place to make my desire.
I’ve spend long time on an old version of the FLSES. Now it has grown a lot and it is readable
I splitted up the index.php which included hundrets of lines to make it easy to find specific parts of the code.
I also wrote a depot and clan area which are working pretty well on our server ( FL-revolution ) Feel free to visit us to see current developings. We are using a pre-Beta version to test further parts like missionboard, bountyboard and kill stats.I want to release a working not beta version which will be called version 1.2 .
This will include following parts:- The charmanagement
- An Adminarea ( which I am currently writing )
- The Banksystem
- My Depotsystem
- and the imporoved Clansystem
This version also includes a rightssystem to enable admins to give users the right only to see some parts of the FLSES. We use it to give players the FLSES step by step or in case of the clanarea only when the user is part of a clan.
It will take one or two days to finish the admin-part and after that i want to release it here.
Where exactly should I load it up ?
I wrote some kind of manual and installation guide, such as a list of needed SQL-Tables. I also deleted all server specific data.
Do you want me to prepair the code in any way ?Feel free to ask if you have further questions.
AmunRa ( known as Shepherd on Fl-Revolution ) -
Maybe here?
http://forge.the-starport.net/ -
I think in theory yes.
However, adoxa’s SP console gives also the option to have multiple ships, not sure if he has released a server extension for it.