Hack Request/ Enable Unused Feature
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No. You’re going to have to wait for the DirectX 9 port Freeworlds is developing.
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Ok
And what about “use_animation = Sc_fire” in weapon_equip.ini? All guns have this animation, but not use it.http://the-starport.net/freelancer/forum/viewtopic.php?post_id=44673#forumpost44673
2.17 on video -
You’re such a tease FF.
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Jeider wrote:
How this make visible?To make animated part? or gun upgrade - somewhere here was topic about gun parts
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Got it. You may to use weapon enchancer to try to animate gun model http://the-starport.net/freelancer/forum/viewtopic.php?post_id=6322#forumpost6322
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Is the gun fired meant to have an animation calles sc_fire, or is the ship that fires the weapon?
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http://www.youtube.com/watch?v=KtlNbmlvGM8
0:35
Is this possible? -
Ah, head rotating at the cabine?
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FriendlyFire wrote:
No. You’re going to have to wait for the DirectX 9 port Freeworlds is developing.How about dx11 http://www.rastertek.com/dx11tut30.html ?
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HeIIoween wrote:
FriendlyFire wrote:
No. You’re going to have to wait for the DirectX 9 port Freeworlds is developing.How about dx11 http://www.rastertek.com/dx11tut30.html ?
#define NUM_LIGHTS 4
If your DX11 means also having only 4 lights, that’s a pretty bad deal.
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;(
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Written in the description is:
Also note that DirectX 11 with HLSL has no limitation on the number of point lights you can have in a scene, it is completely up to you.
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And different videocards supports different number of a lightsources and there is several ways to unlock this feature )
More: Use Chrome to translate: http://www.gamedev.ru/code/faq/?id=3575
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Is it a real laser I 've seen at 1.47 in the E3 2001 FL trailer?
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Freestalker.fr wrote:
Is it a real laser I 've seen at 1.47 in the E3 2001 FL trailer?Already done.
http://lancersreactor.org/index.php?page=Thread&postID=408175#post408175
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I know but I see it done continuously damages if you take a closer look to the scen.
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Huh, did not tried lasors yet, but if i will try - only for repair guns
At the moment we researching
damage_per_fire and use_animation for guns ;/