Hack Request/ Enable Unused Feature
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You’re such a tease FF.
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Jeider wrote:
How this make visible?To make animated part? or gun upgrade - somewhere here was topic about gun parts
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Got it. You may to use weapon enchancer to try to animate gun model http://the-starport.net/freelancer/forum/viewtopic.php?post_id=6322#forumpost6322
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Is the gun fired meant to have an animation calles sc_fire, or is the ship that fires the weapon?
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http://www.youtube.com/watch?v=KtlNbmlvGM8
0:35
Is this possible? -
Ah, head rotating at the cabine?
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FriendlyFire wrote:
No. You’re going to have to wait for the DirectX 9 port Freeworlds is developing.How about dx11 http://www.rastertek.com/dx11tut30.html ?
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HeIIoween wrote:
FriendlyFire wrote:
No. You’re going to have to wait for the DirectX 9 port Freeworlds is developing.How about dx11 http://www.rastertek.com/dx11tut30.html ?
#define NUM_LIGHTS 4
If your DX11 means also having only 4 lights, that’s a pretty bad deal.
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;(
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Written in the description is:
Also note that DirectX 11 with HLSL has no limitation on the number of point lights you can have in a scene, it is completely up to you.
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And different videocards supports different number of a lightsources and there is several ways to unlock this feature )
More: Use Chrome to translate: http://www.gamedev.ru/code/faq/?id=3575
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Is it a real laser I 've seen at 1.47 in the E3 2001 FL trailer?
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Freestalker.fr wrote:
Is it a real laser I 've seen at 1.47 in the E3 2001 FL trailer?Already done.
http://lancersreactor.org/index.php?page=Thread&postID=408175#post408175
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I know but I see it done continuously damages if you take a closer look to the scen.
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Huh, did not tried lasors yet, but if i will try - only for repair guns
At the moment we researching
damage_per_fire and use_animation for guns ;/
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I’ve seen a video from a French website where you can teleprt you : http://www.jeuxvideo.com/videos-editeurs/0000/00004347/freelancer-pc-demonstration-00010428.htm .
That is amazing! -
That is also an early beta of the game. Interface changed a lot after Microsoft got involved and sadly, dumbed down. Many other features were removed.
I remember the early 3D radar that FL had as well. Reason that got taken out is it never worked properly but that’s another story
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adoxa wrote:
They do use Sc_fire, it’s just not apparent (I hacked the animation to use the bay doors - fire the gun and the doors open).Please, say how?
I remember Jeider’s cool thing and interested is that same animation implementation?
Thanks