Rougelancer v0.1 Pre Alpha
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So I’ve been building my own Freelancer binary in XNA, here’s a (very) short video showcasing my progress, it just shows simple ship rotation using the mouse from one of the borderworlds ships from original Freelancer and a PT from Discovery Freelancer neither ship has a skin on it, I also have a heap of “Freelancer API” teaching it what a ship is, a jump gate, a planet, etc. and teaching it all the properties and such for each object.
I tried to upload via this message, but I couldn’t get the video small enough …
Let me know what you think
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CMPs don’t contain textures, you need to import the MAT file too.
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It would appear that my fbx file exporter is junk, or that I don’t know how to use it properly, it doesn’t export any of the textures. The .x exporter does, however it seems to leave certain peices of the texture of the model out even though it looks perfect in milkshape. Neither one appear to be perfect.
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I honestly would tend to suspect my own code first in those instances. Your model looks a lot like it has flipped normals and/or a bad z-buffer.
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I put the source code here in case anyone wants to help me with it…
http://www.team-nexgen.org/rl_pbv01.zip
I am having trouble emulating the freelancer mouse rotation, as well as the free flight/mouse flight modes, as well as things like engine glow and a whole bunch of other issues. You’ll need Visual Studio 2010 with XNA
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I have a github project here…
https://github.com/guideX/rougelancer
It’s further along than before, but I obviously have a long ways to go.