Freelancer Discussion

General Freelancer game discussion
399 Topics 5.2k Posts
  • Freelancer 2023 Series

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    Thank you so much Skotty,I assumed it was Sprague because it looked exactly like the one in extra video. I am 95% deaf and could not make out the name when Trent told Quintain i have your artifact the one Sinclair lost. Now i can make a correction. Thank you so much for letting me know this.

  • Freelancer Series Episode One

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    There are 11 videos in the series here is the playslist

    https://www.youtube.com/playlist?list=PLH3kJ2pt1QFUtnwQK2Zq3c65yxX-c6qCC

    enjoy

  • Freelancer Gold Disc

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    I’m maybe waking up an old dog here, I am an indy game dev, working now to finish a game nothing related to freelancer but I consider building some sort of follow up of freelancer as it were.

    I do not want to build a copy of freelancer, the game is good as it is with all the mods around, I want different graphics, somewhat different game play and story board, but I would like to keep the feel of freelancer in my game I con,sider working on

    I would need some graphic artists to help get this done, a coder or two to help out on some stuff would be useful too as doing such a huge thing is long and complicated.

    Not making this post uselessly long, but just barking up a tree

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    Dropped info about you.
    Man tells he is CTO and there is no time to see links for him…
    But we’ll see

  • Frontierspace mod

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    Can’t tell you how much I appreciate this. I thought I was going crazy. Yes it worked! Finally. Thanks for your help.

  • Freelancer ISO install (No CD Needed)

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  • Interesting thing just happened

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    Factions all have certain values assigned on how good they are standing to another faction. Those values are determining when and against who they defend each other. And if one value is higher than that of another faction, they may as well turn it around and have attack each other. It all depends on the rare constellations of such factions meeting and setting this chain of “defense priorities” in action.

  • Fighter Model

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    I like your model! Of course it could be improved, but I’m not able to create anything like that myself, so I’m impressed) Thanks for recommending the tool that helped you to do this. I have never used any 3D modelling software, but I’m eager to learn

    I’m very like it. Thank you for 3d model and reccomendation.

  • The Order

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    In the vanilla unmodded game you cant. The only way you can do it is by doing missions, getting a bribe or shooting people they dont like. None of these options are available in the standard game. In the single player game empathy levels are set by scripting. You can of course mod your mbases.ini and add fc_or_grp missions to the vendor or floor npcs server side.

  • Creating new aliens

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    Plenty of ways to create Nomad like factions, with different names and ships, as you never see them. If you want talkative ones then you’d have to create those, plus do the animation etc. Bit of a task tbh.

    I made talking monkeys in my mod, pilots etc, not really new as the items were already in game but unused. Made a custom faction for them with custom ships, all good to go. Only thing i added was the ships really, and dug around in the code.

    Totally new stuff takes time and effort, on the scale you’re talking about, time is your enemy and the will to complete it. Plus the game engine is ancient now

  • Help with a mod

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    youre welcome, you are also banned for hotlink insertion. Please dont do this.

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    This is single player? Did you beat some missions in bar before? FL have strange “feature” - you can’t get mission when you never beat one of them before.

  • Escort Ship at list one after the mission

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    First problem is you’re using a Humpback. Get a Dromedary, get some decent weapons on that, and use that for trading. Moves better than a Humpback ever will. You don’t need an escort, use cm’s when under attack and set them to autofire, helps a lot

  • Music

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    Yes, is the short answer

  • Widescreeen Crashes

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    It turns out I’m not the only one who has this problem.

  • Freelancer Supply/Demand

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    FLAC has a fully working dynamic economy plugin that can be customised for mods etc. I used it on one of my mods for years, worked like a dream. That was based on player supply and demand, and you can see the prices changing on a regular basis in real time.

    If you want to do the same in SP, that’s not really possible but you can make the prices change with a price randomiser which works just fine

    Update for SP

    Price randomiser code goes like this and has to be added to every base.ini file

    [BaseInfo]
    nickname = Li01_03_Base
    start_room = Deck
    price_variance = 0.001

    That will give a reasonable price variance which changes all the prices for everything on that base. Includes commodities and equipment and ship prices.

    price_variance = 0.001 - gives a 0.1% difference in price
    price_variance = 0.01 - gives a 1% difference in price
    price_variance = 0.1 - gives a 10% difference in price

  • 0 Votes
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    It reminds me of when I flew a Br Battleship in the second mission. I wanted to dock on the Li Dreadnought at the end of the mission, that was a total mess ! XD In the Equalizer mod I took a Br Destroyer and I wasn’t able to dock on Pittsburgh due to dock size restriction…

    It’s not a good idea… But a scripted storyline mission that allow you to use moors instead of docking rings or bays can do the job but it’s a hard task to do.

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    The complications are relatively minor, honestly. At least from my point of view.

    I do have the expertise needed to re-create FL-like game mechanics in Unity, and there are several buyable assets that make it somewhat easier. However, none of them get that sweet spot of perfection FL did, and personally I’m annoyed by the amount of work required to get there.

    There’s a great deal of FL mechanics in Everspace, which I truly am a fan of. I find it especially interesting that almost everything seen in Everspace can be done as an FL mod, except for the procedural generation and VR mode (that’s sadly so half-baked)

    My idea for a TCM is inspired by the original intention behind FL and “the Sirius system” being just one system (like in real life), but with a whole lots of content in it. For that purpose I looked around, Unreal engine seems fit for the visuals I have in mind, but FL nowadays has so much ready-made things like planets and suns, and plugins that would allow me to make high-poly ships and stations. Things that would either take a lot of time to implement from scratch or would cost a bunch for a non-profit project.

    So, I suppose you can see where I’m going with this. As far as any similar game can go, the capabilities are mostly all there already waiting to be harnessed thanks to this amazing community 🙂

    I’m just wondering what else can be done, and how far can we take it to be called a standalone game rather than TCM. Except for the code base not being shareware, of course…

  • Playing the game again

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    He says he’s running a mod where level isn’t important, the issue surely is with either the mod or mod manager. He certainly won’t need to finish single player if he has a mod that takes care of the level requirement

  • The Next Generation Mod

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    Battlestations u could drive in 1.7 but u couldnt drive them in later versions which are massive ships extremely massive!