Npc cap ships question.
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Coding
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Turrets position, turrets axis limit in HardCMP? They might can’t track the hostile ships within a certain distance.
Do you have vanila turrets or custom turrets?
Shoot a capship with distruptor then fly randomly in 3D and check if the turrets track and shoot at you or not within that distance where the npcs can’t be detected/tracked. -
Between 200 and 400 m is quite close, I’m not sure vanila caps also could fire in that range. Well, to rule it out check vanila caps in that range.
You wrote they have z = ±360° rotation that’s ok but which weapon axis has value of 1.00000? Usually “y” axis has.[d] What are the values of the orientation (x,y,z)?[/d]I suggest to take a screenie of the turret’s cmp and upload to have a look at the values.