Quaternion/Euler angles converter
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Tired of putting random values in your storyline scripts until you get a decent result? Know what the perfect Euler angles would be, but just can’t guess the right quaternion to match?
Introducing… The Quaternion/Euler Angles Converter!
Now you can convert between your favorite rotation matrix formats in a snap… never again will you have to tire endlessly trying to figure out those strange four number quaternion things!To convert to Euler angles:
flquat <w><x><y><z>To convert to quaternions:
flquat <x><y><z>Radians? Who needs 'em! Just shove your rotations into the Converter and get perfection in a pinch! </z></y></x></z></y></x></w>