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I know a couple / few different mods have fixed the problems with ramming and flipping, and am curious to know how it was done. With custom code? With the ship mass variable? Something else?
Thanks
FLHook guess, if you are talking about capship shaking.
I’m talking about a VHF colliding with a battleship in open space, and it makes the battleship spin around
Shaking is a different problem and I already know the fix for that
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=41059#forumpost41059