FLHook 1.6.1 progress
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I’ve updated the example plugins and FLHook.ini.
If you’re a plugin developer you should have a look at the example plugins.
You need to export the Get_PluginInfo function which replaces the plugin ini.I’ve also changed he SVN folder tree to a proper SVN one.
We’re on a good way
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Dunno what official version at the end will be released and that it states that no any “new futures” except existing will contain, but I would like, maybe others too, one simple that is already seen.
Option to prevent players using bats/bots in pvp with a set time.
Possible?
Many thanks for all FLHook gurus with what we already use. -
W0dk4 has coded such a thing for the HC server, he might be willing to share the code, providing it is useful for you since you are most likely not using the same FLHook version…?
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Asking him won’t harm.
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Seeing the final stages of this development may I ask how many changes it would be needed for plugins to make them work on new FLHook version (aprox time)?
Interested particularly for cloak and dockrestrict plugins.Thank you
P.S. still hope for extra option I asked before
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Ok NeXoSE here is a gift from KosAcid :))
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Check the link again
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Nice its almost done! Thanks for effort u put on all this.
Still I dont want to rush things, so if almost all with few new plugins r converted will it be the same case with dockrestrict plugin by M0tah?
Also I see the restart function now dont use .fl files. Can it be put back? Much work for templates with reputation and visited items is useless now.And does anyone have problems starting FLHook_2.0.0_Plugin 2011-08-28 with server?
Hallelujah
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Are you using xp as server? Try .net framework 3.5-4.0.
http://www.microsoft.com/download/en/details.aspx?id=5555 also vc10 redist.But i used http://svn.the-starport.net/flhookplugin/trunk/bin/ - seems to be it is compiled using standard windows libraries.
EDIT: Hook recompiled using srandard windows libraries so it must work without additional dependencies. ReDownload it again.