00149e35 crash freelancer exe
-
149e35 freelancer exe
Right after I pressed launch to space button I got CTD, server didn’t crash,reconnected to the server and started at the battleship’s docking bay(not the launching pad). really seems like it’s NOT the encounter issue.
I did modified my exe, but this address does not match any of the modified listed in the 101 topics(can it still be the issue?)What do I have to do to find the answer? Where to start from??
Have 88Flak FLHook installed.
-
Delete or rename My Games folder as usually, start from scratch.
Seem to be this linked with docking camera…
-
would also suggest wiping out saves and starting fresh… I ran into this issue when I altered my .exe to increase trade lane speed… I tried using the original .exe and it worked fine… must’ve modded it three separate times before I thought to remove save files and start a new… prob start with restoring the original exe w/ current saves… if that works, back up the current saves by renaming the “My Games” folder as suggested and try a new w/ the modded .exe… Also would be helpful to those offering advice as well as those that might have this issue as well if you could post the results…
-
Deleted my freelancer folder in my games, started new server new character. Crashed once.
FLHook console says:DestroyNormal 883 36BF136
DestroyNormal 883 36BF136
DestroyNormal 1075 36BF136
DestroyNormal 1075 36BF136I am not familiar with FLHook coding, maybe this will say something to those who are?
-
Try renaming the modded exe, I usually go w/ .exe.mod and then restore the original .exe… does the issue persist?
If so, it’s not related to the .exe and may be related to something else changed…
If not, it’s something to do with the edit of the .exe… try again with the restored/original .exe. I had to do this twice before I found the proper section of the .exe to adjust… this is the downside to hexeditors is you can prevent something from working correctly if you mess up just a lil (even an extra character can have undesired effects).
-
Tested without freelancer hook, tried more than 100 times, just stopped counting, no crash noticed.
So, guess this is caused by FLhook somehow??
Tested my freelancer.exe - found no mistakes in altering it(all bites were replaced correctly).Kremit, what was you problem, was exactly the same??
Any suggestions from FLHook Gods??
-
Can’t say it was exactly the same as I never used FLHook… but I adjusted the trade lane speed in the .exe, load a game and try to launch to space, I’d be right back at my desktop w/ a illegal op error/close program display ~5 seconds later. Made the adjustments about three times on the .exe before I tried deleting the saved games and starting a new game… after that I was able to launch to space just fine.
Just some examples of the crashes I experienced:
Other changes that caused crashes consistently were trying to use the box shaped trade lane rings like you find in tau-25? maybe tau-23… but the model won’t support docking, so when I’d target it or get close enough to it, the game would crash. Also created crashes by not linking nicknames in my new system correctly. My Ew07.ini pointed to two planets that weren’t linked correctly in solararch.ini. I was calling for something like planet_neutron_2000, but not only did solararch.ini not have that entry, but the file didn’t even exist in the solar\planets\planet_neutron folder… So the game would crash because it was unable to create the system. -
One my computer with Windows 7 and bad videodriver, has casual crashes at launch from Monkey planet, with and without FlHook, binary patches and addition mod DLL.
On another computer with Windows XP and Windows 7, no crashes any time.
Some players has same crashes occured, other players no crashes any time.
I have found out that the pointer dword_674AA0 is equal to NULL in crash time, I do not know why so occurs, there Adoxa can be help…