Giant Suns?
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I’ve been experimenting with giant sun for the past half hour and have come up with two problems, first which i suspect is a texture thing are the spines ie here and here these which as you can see could look better. Next is when you are right near the sun and this happens ie. here and here i suspect this second problem is from some sort of limit, any help would be apreciated. has anyone even bother to do this before?
Ozed.
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from the first two images, it looks like you might want to increase the number of spines? As for the second set of images, it looks like either the size of the sun, or the size of the exclusion/death zone, is not set correctly in the .ini files…
data\solar\solararch.ini
[Solar] nickname = custom_sun ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun.sph mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_SUN
data\solar\stararch.ini
[star] nickname = cust_blue_sun star_glow = blue_starglow star_center = blue_starcenter lens_flare = hex_rainbow_lens_flare lens_glow = default_lens_glow spines = blue12_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 10000
inside your system .ini file:
[Object] nickname = Ew07_Sun (name of sun) pos = 0, 0, 0 (position on x,y,z) ambient_color = 255, 255, 255 (r,g,b color values) archetype = custom_sun (nickname in solararch.ini) star = cust_blue_sun (nickname in stararch.ini) atmosphere_range = 20000 ids_info = 66155 [Zone] nickname = Ew07_sun_death pos = 0, 0, 0 shape = SPHERE size = 20000 damage = 10000000 visit = 128 sort = 99.500000 density = 0 relief_time = 0
Note the atmosphere_range and size of death zone is bigger than the radius. It should at least be the diameter of the sun, not the radius, in order to have the best visual effect from around the sun.
The spine values are defined in the stararch.ini… if you need more than 12, you’ll prob have to make a custom entry with however many spine = …. lines as you need spines. Unfortunately, I can’t really make sense of those spine = lines so I have never used custom spine values.
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While i agree there’s something not quite right close up to a sun, it begs the question, would you be alive if you were that close? Why not just do some graded radiation which peaks at 1 mil damage about 10k from the sun? Far more realistic and you don’t have to fix a problem that isn’t really there
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Have you also used a larger .sph model for that sun? Or have you only increased the texture parts in StarArch.ini?