Planet Toledo - No Record of Visit
-
Added Omicron Minor
Added some additional stuff to Omicron Minor as well.
Everything shows up in the Navmap, but when I look at the visited bases list in the navmap, Planet Toledo does not appear. The other base I added to Omicron Minor does, just not Planet Toledo.When I click on the planet in the navmap and hit the Qmark, everything is listed properly so I know the infocards are working.
Any suggestions as to where I should look?
system visit = 0
neither the base that shows up, nor the planet has a visit line so I’m thinking it’s not that. -
Any suggestions as to where I should look?
system visit = 0
neither the base that shows up, nor the planet has a visit line so I’m thinking it’s not that.Planet Toledo is blown up in the story line, so there would be no visit line because after you visit it, it no longer exists. Try adding a visit = 1 line… it should show up regardless whether you’ve visited it yet or not…
-
visit = 1 to the planet/base? or to the system…
You’re saying it’s something in the hardcoding then?I figured as long as it exists in universe.ini and st01.ini it would be gtg…
The system shows up in the universe map, the additional objects/base show up as well, just not planet Toledo.
-
I’m going to add a visit = 1 line to Planet Toledo and see what that does.
I’m looking in my player file for Hash Code: 2708415689 or UTF Code: 277724644 (obtained via CRCTool) and not seeing it.
Further: those codes may mean nothing… I tried running them backwards and CRCTool did not find anything so those may not be the correct hash codes.
-
Nope, no joy.
- The system shows up on the universe map
- The planet shows up on the system map
- The infocards for the planet are all correct. If you select the planet and hit the info key all is as it should be.
- The planet just does NOT show up in the list of bases/planets visited.
Short of recreating a clone of Omicron Minor, is there perhaps another way to get it to show up?
-
Both are 196842
The docking ring has its own number in the mod .dll.From St01.ini
[Object]
nickname = St01_01_Base
ids_name = 196842
pos = -589, 0, -2712
Archetype = planet_icemntcld_2000
ids_info = 65809
spin = 0, 0.01, 0
atmosphere_range = 2150
burn_color = 255, 222, 160
Base = St01_01_Base
reputation = fc_or_grp
visit = 1[Object]
nickname = St01_dock_ring_1
ids_name = 458775
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_A
difficulty_level = 19
pilot = pilot_solar_hardest
pos = 1500, 0, -2191
rotate = 0, 75, 0
Archetype = dock_ring
loadout = docking_ring
dock_with = St01_01_Base
ids_info = 66141
reputation = fc_or_grpFrom Universe.ini
[Base]
nickname = St01_01_Base
system = St01
strid_name = 196842
file = Universe\Systems\St01\Bases\St01_01_Base.ini
BGCS_base_run_by = W02bF54 -
Well, count on me to make things much more complicated than they need to be…
After changing all references in the game files from St01_01_base and st0101etc. to St01_03_base and st0103etc., the problem persisted.
The resolution turned out to be simple.
Just create a new string id in the mod .dll for Planet Toledo and change the strid_name in universe.ini and the ids_name in st01.ini to reference that new string.All is good now.